Looking for some help

DoomsdayCMDoomsdayCM Posts: 0
edited February 2013 in The Commons

Okay, so each piece is an individual .obj file. What I need to know is how do I make it where it auto attaches to the body part where it belongs and how do I make it bend and shape (Mainly for the finger/gloves) when I repose the model?

Carmine.png
600 x 925 - 215K
Carmine_Armor_M4.duf_.png
91 x 91 - 6K
Post edited by DoomsdayCM on

Comments

  • DoomsdayCMDoomsdayCM Posts: 0
    edited December 1969

    If anyone is interested I was hoping do several different armors, helmets, boots, etc.

    If anyone is interested in helping I can do the .obj if anyone knows to to make them DAZ friendly.

  • SloshSlosh Posts: 2,391
    edited December 1969

    Is the model Michael 4? Looks like it. I don't know how to make conforming clothing for Generation 4 characters in Daz Studio, only in Poser. But, I do know how to do clothing for Genesis in Daz Studio. I've been meaning to learn the former, but haven't gotten around to it yet because I think Genesis is amazing and can't help designing for it (him/her?).

    If you have Poser, you can create conforming clothing using the Setup Room, choosing Michael 4 as your base skeleton. Once you have created the clothing in Poser, you should be able to use it in Daz Studio as well. Of course, I hope someone else will come along here and tell you how to do it directly in Daz Studio so you can skip a step. :-)

    I will be subscribing to this post... maybe I can learn something as well. Good Luck, I like what you have designed, there.

  • DoomsdayCMDoomsdayCM Posts: 0
    edited December 1969

    Yes, this is a slightly bulked up M4.

    I do have poser 8, but with my workload and new baby on the way and kids, etc, etc, etc I will not have the time to dedicate to this as it is a side (personal) project. That is why if anyone is interetsed in helping I can pump out the parts (Boots, Helmets, etc) and pass that on to someone who wants to work with me and release a free Gears asset pack sometime inthe future for DAZ.

    If no, then I will have to manually do each piece one-by-one and that will take a LONG times since I have all the character assets for GoW, lol.

  • patience55patience55 Posts: 7,006
    edited December 1969

    While you're modeling the outfits for legacy rigging, hope you're also grouping them as rigging in D/S requires that to be done in the modeler.

  • DoomsdayCMDoomsdayCM Posts: 0
    edited December 1969

    Nope, simply dissecting the models to the individual pieces, saving as individual .obj files, importing aligning and sizing and saving as scene subsets and presets.

    I don't have time to dump into this like I wish I did, but again if anyone wants to help it's welcome

  • patience55patience55 Posts: 7,006
    edited December 1969

    Nope, simply dissecting the models to the individual pieces, saving as individual .obj files, importing aligning and sizing and saving as scene subsets and presets.

    I don't have time to dump into this like I wish I did, but again if anyone wants to help it's welcome

    Well I'll reply here so nobody thinks I'm offering 'cause I'm not. I don't have time right now to remake and resurface the models. So if somebody else wants the work, it's yours ;-)

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