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I'm not getting caught up in any such perception. What I have observed is that when I make a morph in a subdivided figure in Zbrush but then convert that back to base rez necessary for export to DS at the moment. The morph does not look the same on the DS subdivided (high rez) figure in DS. Perhaps there is an incompatability with the way Zbrush and DS do sub-division, I do not know. I just see the difference. I do know that it is possible to make great morphs on a subdivided figure in Zbrush that look the same when loaded on to the figure in DS (provided you have access to the DAZ HD technology). What I would like to see is that facility being made available to all DS users (under licence if necessary), or for DAZ3d to incorporate a set of morph brushes directly into DS to allow on the fly morphing within DS (at high rez). The latter option would be, by far, the most beneficial to the majority of DS users.
I agree with you and I understand what you are saying now... It sure is an expensive art we have taken up. On the plus side the fact that G8 comes 'out of the box' ready to support the older characters has made it so that my investment in clothing isn't going to go to waste.. Hair still conforms just beautifully too.
What I can't use are the poses... even my Genesis 3 pose collection is made obsolete.. :( Oh well.. thats the price we pay to stay update.
On my wish list is some "Second skins"... I like putting on that skin tight outfit on my characters but the ones in my currently library are all 3delight materials.. So, I'd like to see some Iray "second skins" and more HDRI's... can always use more.
Good talking to you as always... Happy rendering.
Actually you are caught in the perception because you are incorrectly starting with high poly sculpting then trying to go back to a low poly version rather than starting with the proper low poly mesh and subdividing for details. Yes there is a difference in how DS and zbrush does subdivision (as well as the real difference in sculpting in low poly and subdividing that versus starting at high poly and reverting to low in terms of delta positions), so genesis needs to know what the real difference in the morphs are via delta positions.. and how would you do that? By giiving DS a low poly sculpt first based on the actual exported low poly genesis and working from there. That's what we're trying to impress upon you to learn actual low poly sculpting because starting high does not work.
Mate, gotta correct you here, G/V8 isn't "the" technological advancement on skins you keep emphasizing here, G8 is the "application" of the new technological advancement which can also be applied, with modification, onto any of the character from G3 to G1 to V4s
The thing you should be praising, is in fact DAZ4.9.11 and the new Iray engine that makes everything possible, the rest is just design and apply these technological advancement at the right place which is the new released figures.
So instead of saying "oh my god V8 is so amazing!", you should go "oh my god this new iray and DAZ studio is so amazing!"
If that were true then my Genesis 3 characters should look just as good as the V8 character if not much better since they are a more established product line...The differences are night and day and with Gesesis 8 looking just beautiful and Gen 3 flat and scratching my head wondering what I was thinking ... as others keep forgetting, to me the real engine of genius behind Genesis 8 are the added articulation points. If I'm going to credit the software I have to admit I do love that new :"PowerPose"...
Anyways... Happy Rendering!
We disagree on just about everything but your still the master at creating characters.. Look forward to seeing what you do next with Genesis 8.. stay brilliant! #BigFan
You really are not getting what EcVh0 and others have been trying to tell you. The real advancement is the changes to the IrayUber shader and Iray render engine. Genesis 8's and Victoria 8's texture sets are just taking advantage of those changes, you can apply them yourself to earlier figures and get the same amazing results. And it does take hours of work to learn to light your scenes properly.
No doubt 'it does take hours' ... Never been disputed for a moment... Since this is product suggestions, I always suggested that it shouldn't and that the smart program creator makes certain that enough packages fall into place to make it so that nobody has to spend hours doing anything.. we can simply make the engines smarter and everything adapting to plug and play enviroments. It should be so simple my drooling idiot of a cousin in law should be able to pick up a copy, follow a few easy steps and crank out something briliantly well composed because we design consumer products in that way... I believe in making software accessable to everybody which in turn creates bigger markets for all of our products. To me.. it's just good business sense and the only limitations that we have are the ones we self impose. Peace
Yes, DAZ models can be expensive but I've a house fulls of oils, pastels, acrylics, carving wood, carving knives, canvases, and even one of those hobby niches would still be as expensive as a moderate size collection of DAZ products so not a bargain although if you really wanted to and were disciplined it could be by joining the platinum club plus and sticking to those products - well, if you excluded computer costs as something you'd of incurred anyway.
Let's be fair ... it's an expensive industry. Virtual shirts for characters actually cost more than real shirts made in 3rd world countries. When compairing DAZ products to the rest of the industry, we have to admit that they are innovative and dong an excellent job of keeping the prices at 'below market rates'. I could go to other pages and find 3d models that are 10 times more expensive but in the end... DAZ's victories have been my own personal victories because thier innovations have become mine.. as it is reflected in my own art work having more percieved value... After all, my art is only as good as the tools I can afford to use. Eventually, Gen 8 will be the default character that DAZ is giving away for free to get people started but for now... I say save your pennies and get invested... thanks for the ride along.
It's great talking to you guys. What's on your wishlist?
(spittake)
Genesis 8 Female Starter Essentials are already free. I suggest you check out Draw With Jazza (cheap art supply challenges) to see a great artist can make great art without expensive tools.
https://www.youtube.com/user/DrawWithJazza
SnowPheonix: After all, my art is only as good as the tools I can afford to use.
timmins.william: spittake)
Dude... you got that on my shoes.
On that thought, it's a good thing DaVinci had that awesome quad core system and top of the line 3D package back in the day he did the Sistine Chapel. Getting an internet connection back in that day must have been a bear.
Ah, Male-M3dia, wrong again. I have no intention of morphing in high rez in order to go back to low rez. You have misunderstood the need for the resolution swapping. Perhaps that's because you don't have to deal with it, I don't know. Anyway, as usual, we can agree to disagree.
No i understand perfectly. That method, including resolution swapping does not work when importing your morph as it changes the vertex positions of **everything** not just the area you morph. Start with low poly and stay there unless you want to correct the whole morph before importing. Also that method may distort parts of the mesh when importing, like toe- and fingernails, and possibly eyes. Avoid subdividing or working with a subdivided figure when making your base morph.
Is Victoria 8 a G3F Character?
No a Genesis 8 character
Isaac: I find after a certain amount of agreeing to disagree, it's easier to use Block
You could, but if someone is trying to explain to you how something actually works so that you're not wasting your time, block will only let you continue to do things wrong. The forums are a place for sharing tips, if you don't feel you want to get information from those that actually know what you need to get your work done, then by all means go ahead.
So, you want something that you think will allow you to import high subdivision meshes, even though you've been told repeatedly that that's not how the tool works, or you want a way to work directly on the high subdivision mesh within DAZ Studio, even though none of the PAs at any store provide morphs made that way? Okay...
Everything in genesis is driven from the low poly mesh, so DAZ3D wouldn't be able to make brushes to sculpt meshes because the HD doesn't exist like that.. it's just details on top of the real mesh (which is only 17K polys), which why learning to sculpt on the low poly mesh is so important. No PAs or DAZ3D creates their figures or morphs from a high poly mesh; we start with the low then add details to that after subdividing the base... so some are asking for something that doesn't exist.
Yep, I know. And so does the lady in the attached image.
I think I'll just let the results speak for themselves but I have to tell you that Genesis 8 is waiting for you... Hopefully nobody around here thinks they are Davinci.. but the Sistine Chapel didn't look like this.. LOL
Good point, the results do indeed.
Good point timmins :)
It is sad to see that certain people are so convinced that they have the only correct way of doing something, the One Truth, but what is worse is that they insist everyone else follows their methods. Such intolerance has led to wars and sadly still does today. It is also sad that some try to ridicule those who don't adhere to their method of doing things.
I fully agree with SnowPheonix's quote "Conformity is the jailer of freedom, and the enemy of growth." - JFK
But as far as development with genesis is concerned there is only low poly sculpting. That is the only way, nothing else exists. Going the other way will not work. That is what DAZ3D and the PAs do for development and nothing else can be accepted because it will cause mesh issues and qa will quickly pick up the mistakes and fail a product.
Good luck if you try any other way.
And yet you keep asking DAZ to follow the example of Poser and provide tools inside the application to allow manipulation of the mesh. Isn't that an example of conformity in and of itself?
Thanks... I knew you had a heart ;)
No, but this isn't the place to discuss that.
Yes, this is something I experience each and everyday I look at the various galleries and see what others have done, with envy. I'm staying with Genesis 2 and 3 for the time being, and learning to really use the software and lighting. I hope we will continue to see Genesis 3 content released for some time to come.
Sorry, is this Iray?