Save as Clone assets , Conditional Graft Modifiers guide from daz support

I got really usable answer from support about two things. I seldom  say thanks  DAZ, but Thanks Emmalee Hurst, and Jared Nailson. and they gave me permission to share in forum what I got by PDF, to and clear detail step and step tutorial,, then I hope to share for user who have same question about Clone assets and Coniditonal graft modifier usage. I can not guide them by my words, then just attach reply what I get.

1. Usage of Save as Clone assets, and how it work? 

You need to create a morph and set it's content type as Modifier/Clone. That morph is what populates the list in Autofit.
The clone asset that you save is additional information that is used in addition to the morph. It tells it if a pose needs to be applied to the clothing to match the pose of the figure it is fitting to and tells it to remove certain morphs that shouldn't remain in the clothing.
There is a slight change in the newer versions of Studio. Now it pops a dialog and lets you choose which figure is the source and which one is the target. If you select them in the right order like they explain in the PDF it will pre-fill correctly, but it isn't necessary. Also, the new interface allows you to choose which morphs to include in the asset. Any morphs included in the asset will be removed from the clothing during the autofit process. Please see attached PDF.    


Emmalee

(I attach PDF, which I get from support,,  hope it work)

 

2. How to use Conditional Graft Modifier (you can find this action,, from topmenu>edit>figure>geometry>add conditional graft modifier too)

Traditional GeoGrafts allow for the hiding of geometry on the figure. Our content team found they were using "Geografts" with dummy geometry as a means of hiding geometry on the figure. Because of this our developers came up with Conditional Graft Modifiers. The Conditional Graft Modifier allows you to hide (actually it temporarily deletes) geometry from a figure with the modifier applied.

Here is how you use it.

1. Load a figure into the scene
2. Select the figure
3. Right click on the Scene Pane tab and choose Edit-->Conditional Graft Modifer
4. Use the Geometry Editor tool to select the facets you want to add to the Conditional Graft Modifer
5. Right click in the viewport (with our selection) and choose Set Auto-Hide Faces for Attachment
6. Select the Conditional Graft in the list
7. Click Accept
8. In the parameters pane look for the Conditional Graft Property and use the button to toggle the geometry.

You can save a ConditionalGraftModifer as a Morph Asset.

Jared

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If you want to document what I sent to you and upload and share it that would be great. We would have no problem with that. In fact I would be happy if you did that. The more people that know the better. Thanks,  Jared

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pdf
pdf
creating_clone_assets (1).pdf
50K

Comments

  • barbultbarbult Posts: 24,223

    Thank you for shaing this. I do not understand clearly what morphs I should select to be removed from the Clone Asset. What kind of morphs did you select to be removed  when you tried it?

  • kitakoredazkitakoredaz Posts: 3,526

    Sorry I try to make clone this way, then actually it worked, but I do not clear remember, all step meanig.

    but I remember, the morphs you need exclude is moprhs which have same name, you already have in target figure.

    eg,, now I have mycharacter1 for genesis..  then genesis2 have same name morph , if you transfer all morph for clone, it may overwritten.

    then You need to check, if there is morph which have same name. (some product or daz default morphs may use same name morph for different base figure,

    then this option need I think.  But to be frankly said, I can not use well this new clone. as for me, old way is more simple. 

  • barbultbarbult Posts: 24,223

    Thank you for your insight.

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