Win7-64 memory/render weirdness

edited December 1969 in Daz Studio Discussion

I ran the Fiery Genesis render test found in this thread: http://www.daz3d.com/forums/discussion/12065/P15

My best time is 23 minutes and 37.32 seconds, according the the log file. My system uses an E3110 Xeon C3D w/8GB DDR3 RAM. I saw other people report times of 4-8 minutes and was about to but a new rig.

But then I ran the same test on my wife's Dell - 2.08GHz C2D w/2GB DDR2 running Windows XP. Her time was only 12 minutes and 23 seconds.

In running the test on my system I noticed that when it hit around 7% complete the hd light lit up solid and stayed that way for most of the render. I presumed this to be caused by paging, and when I brought up Windows Resource Monitor during the render it showed Daz using 8GB RAM which would explain the paging. The question is WHY?

Perhaps I've screwed something up along the way?

BTW, my son is doing the same render in Daz4.0Pro running Win7-64 w/4GB RAM and his system is at 47% after 59 minutes. He's got a 2.4GHz C2D. Weird...

My log file contents:

Finished Rendering
Total Rendering Time: 23 minutes 37.32 seconds
Rendering image
3Delight message #43 (Severity 1): R2001: object '' (displacement 'dzdisplace', surface 'dzplastic') exceeded its displacement bound by 0%
+++++++++++++++ DAZ Studio 4.5.1.56 starting +++++++++++++++++
Platform bits: 64
Qt Version: 4.8.3
Running on Windows 7, Build 7601, Service Pack 1
CPU Information:
CPU String: GenuineIntel
CPU Brand String: Intel(R) Xeon(R) CPU E3110 @ 3.00GHz
Cache Line Size = 64
L2 Associativity = 8
Cache Size = 6144
Stepping ID = 6
Model = 7
Family = 6
Extended model = 1
CLFLUSH cache line size = 64
Supported CPU Features:
SSE3 New Instructions
MONITOR/MWAIT
CPL Qualified Debug Store
Thermal Monitor 2
x87 FPU On Chip
Virtual-8086 Mode Enhancement
Debugging Extensions
Page Size Extensions
Time Stamp Counter
RDMSR and WRMSR Support
Physical Address Extensions
Machine Check Exception
CMPXCHG8B Instruction
APIC On Chip
SYSENTER and SYSEXIT
Memory Type Range Registers
PTE Global Bit
Machine Check Architecture
Conditional Move/Compare Instruction
Page Attribute Table
Page Size Extension
CFLUSH Extension
Debug Store
Thermal Monitor and Clock Ctrl
MMX Technology
FXSAVE/FXRSTOR
SSE Extensions
SSE2 Extensions
Self Snoop
Hyper-threading Technology
Thermal Monitor
Pend. Brk. EN.
Physical Memory:
Total: 7.9 GB (8577970176)
Avail: 6.4 GB (6872793088)
Virtual Memory:
Total: 7.9 TB (8796092891136)
Avail: 7.9 TB (8795887693824)
Current Memory Usage: 19%
Current DateTime:
Loc: Sun Mar 3 09:37:39 2013
UTC: Sun Mar 3 16:37:39 2013
Temp Data:
Location = C:/Users/Paul/AppData/Roaming/DAZ 3D/Studio4/temp
Disk Total: 931.5 GB (1000204853248)
Disk Avail: 856.4 GB (919580786688)
Locale: en_US
No translator found.
Reading style definition C:/Program Files/DAZ 3D/DAZStudio4/resources/style/Main Street.style
Creating managers
Reading help index
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/DAZ Studio/DAZStudioHelp.dsx
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/inlinehelp.dsx
Scanning import folders
Scanning content folders
Using GLEW 1.7.0
Supported OpenGL extensions:
GL_AMD_performance_monitor
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection : NOT INITIALIZED
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_swizzle
GL_EXT_vertex_array
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_WIN_swap_hint
WGL_EXT_swap_control : NOT INITIALIZED
WGL_ARB_extensions_string
WGL_ARB_pixel_format
WGL_ATI_pixel_format_float
WGL_ARB_pixel_format_float
WGL_ARB_multisample
WGL_EXT_swap_control
WGL_ARB_pbuffer
WGL_ARB_render_texture
WGL_ARB_make_current_read
WGL_EXT_extensions_string
WGL_ARB_buffer_region
WGL_EXT_framebuffer_sRGB
WGL_ATI_render_texture_rectangle
WGL_EXT_pixel_format_packed_float
WGL_I3D_genlock
WGL_NV_swap_group
WGL_ARB_create_context
WGL_AMDX_gpu_association
: NOT INITIALIZED
OpenGL features for current hardware:
OpenGL provider: ATI Technologies Inc.
OpenGL renderer: Radeon X1950 Series (Microsoft Corporation - WDDM)
OpenGL version: 2.1.8545
Maximum number of lights: 8
Number of auxiliary buffers: 0
Number of texture units: 8
Depth buffer bit resolution: 24
Maximum OpenGL texture size: 4096 x 4096
Current OpenGL Texture Quality Setting: Good Performance
RGBA color bitplane resolutions: 8 8 8 8
GLSL version: 1.20
Shadow mapping supported
VBO supported
*** Scene Cleared ***
Loading plug-ins:
aniMate2.dll
dazscriptide.dll
dz3dbridge.dll
dz3dconnexion.dll
dz3dmouse.dll
dzalignace.dll
dzassetiofilters.dll
dzautofit.dll
dzautoriggerbasic.dll
dzautoshaderbakeractions.dll
dzbrycebridge.dll
dzbvh.dll
dzcolladax.dll
dzcomponents.dll
dzcontentdbeditor.dll
dzcontentlibrarypane.dll
dzcr2exporter.dll
dzcustomizedlg.dll
dzdecimator.dll
dzdelightrenderer.dll
dzdformeditor.dll
dzeasyloader.dll
dzexpexporter.dll
dzfbxexporter.dll
dzfbximporter.dll
dzfiguresetup.dll
dzgoz.dll
dzhexagonbridge.dll
dzimageio.dll
dzjointeditor.dll
dzlayerededitor.dll
dzlayerfilter.dll
dzmanualshaderbaker.dll
dzmaptransfer.dll
dzmorphfollower.dll
dzmorphloader.dll
dzmorphloaderpro.dll
dzobjexporter.dll
dzoptitexclothbasic.dll
dzpolygongroupeditortool.dll
dzprimitives.dll
dzpropertyeditor.dll
dzpuppeteer.dll
dzpz3importer.dll
dzrenderedit.dll
dzrenderlibrary.dll
dzrslshadercompiler.dll
dzsavefilters.dll
dzscriptedrenderer.dll
dzscriptedsteps.dll
dzshaderbaker.dll
dzshaderbuilder.dll
dzshadereditor.dll
dzshadermixerbase.dll
dzshadermixergui.dll
dzsmartcontentpane.dll
dzspotrendertool.dll
dztextureatlas.dll
dztransferutility.dll
dzu3dexporter.dll
dzweightmapbrush.dll
dzwinvideo.dll
garibaldiPlugin.dll
sdk_sceneinfopane.dll
dzpowerpose.dll
WARNING: QLayout: Attempting to add QLayout "" to QWidget "", which already has a layout
WARNING: QLayout: Attempting to add QLayout "" to QWidget "", which already has a layout
Could not activate DAZ Decimator evaluation. Plug-in disabled.
Total class factories: 1207
WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed
3D mouse support library could not be loaded.
Creating interface
Successfully created OpenGL viewport for Viewport1.
Successfully created OpenGL viewport for Viewport2.
Successfully created OpenGL viewport for Viewport3.
Successfully created OpenGL viewport for Viewport4.
Executing startup script...
Started in: C:/Program Files/DAZ 3D/DAZStudio4
DAZ Studio Started
Creating Pixel Buffer
Pixel buffer - Width: 1024 Height: 1024
Compiling OpenGL Shader...
Fragment Shader:
Fragment shader was successfully compiled to run on hardware.Fragment Shader compiled successfully.
Linking Shader:
Fragment shader(s) linked, no vertex shader(s) defined.
Shader Program successfully linked.

*** Scene Cleared ***
WARNING: fileinput\dzassetdaz.cpp(5136): Duplicate formula found linking xOrigin & Value in /data/DAZ 3D/Genesis/Base/Morphs/HellFishStudios/HFS Shapes/HFS_Shapes_Head01.dsf.
WARNING: fileinput\dzassetdaz.cpp(5136): Duplicate formula found linking yOrigin & Value in /data/DAZ 3D/Genesis/Base/Morphs/HellFishStudios/HFS Shapes/HFS_Shapes_Head01.dsf.
WARNING: fileinput\dzassetdaz.cpp(5136): Duplicate formula found linking xEnd & Value in /data/DAZ 3D/Genesis/Base/Morphs/HellFishStudios/HFS Shapes/HFS_Shapes_Head01.dsf.
WARNING: fileinput\dzassetdaz.cpp(5136): Duplicate formula found linking yEnd & Value in /data/DAZ 3D/Genesis/Base/Morphs/HellFishStudios/HFS Shapes/HFS_Shapes_Head01.dsf.
WARNING: fileinput\dzassetdaz.cpp(5136): Duplicate formula found linking xOrientation & Value in /data/DAZ 3D/Genesis/Base/Morphs/HellFishStudios/HFS Shapes/HFS_Shapes_Head01.dsf.
WARNING: fileinput\dzassetdaz.cpp(5136): Duplicate formula found linking yOrientation & Value in /data/DAZ 3D/Genesis/Base/Morphs/HellFishStudios/HFS Shapes/HFS_Shapes_Head01.dsf.
WARNING: fileinput\dzassetdaz.cpp(5136): Duplicate formula found linking zOrientation & Value in /data/DAZ 3D/Genesis/Base/Morphs/HellFishStudios/HFS Shapes/HFS_Shapes_Head01.dsf.
WARNING: fileinput\dzassetdaz.cpp(5136): Duplicate formula found linking xOrigin & Value in /data/DAZ 3D/Genesis/Base/Morphs/HellFishStudios/HFS Shapes/HFS_Shapes_Head01.dsf.
WARNING: fileinput\dzassetdaz.cpp(5136): Duplicate formula found linking yOrigin & Value in /data/DAZ 3D/Genesis/Base/Morphs/HellFishStudios/HFS Shapes/HFS_Shapes_Head01.dsf.
WARNING: fileinput\dzassetdaz.cpp(5136): Duplicate formula found linking xEnd & Value in /data/DAZ 3D/Genesis/Base/Morphs/HellFishStudios/HFS Shapes/HFS_Shapes_Head01.dsf.
WARNING: fileinput\dzassetdaz.cpp(5136): Duplicate formula found linking yEnd & Value in /data/DAZ 3D/Genesis/Base/Morphs/HellFishStudios/HFS Shapes/HFS_Shapes_Head01.dsf.
WARNING: fileinput\dzassetdaz.cpp(5136): Duplicate formula found linking xOrientation & Value in /data/DAZ 3D/Genesis/Base/Morphs/HellFishStudios/HFS Shapes/HFS_Shapes_Head01.dsf.
WARNING: fileinput\dzassetdaz.cpp(5136): Duplicate formula found linking yOrientation & Value in /data/DAZ 3D/Genesis/Base/Morphs/HellFishStudios/HFS Shapes/HFS_Shapes_Head

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,765
    edited December 1969

    Is progressive render on in the Advanced tab of render Settings?

  • edited December 1969

    Hi Richard. Yes, progressive rendering was switched "on". I've since discovered that's likely the cause of the paging so I've run the tests with it switched "off".

    Render time has reduced from 23m+ to 9m44.1s (WinXP) and 9m48.28s (Win7-64) on this system (E3110 3GHz w/8GB RAM).

    For comparison my wife's Dell with a 2.13GHz C2D did the render in 12m25s.

    For another comparison a different Dell with a 2.4GHz C2D w/4GB RAM and Win7-64 did the render in 15m57.5s, but that was using Daz4.0Pro and I did not check what background junk might have been running.

    My C2D laptop w/2GB RAM and WinVista32 did the render in 14m14.34s.

    Now that I know about the progressive render switch I feel better. ;)

  • Dr StupidDr Stupid Posts: 313
    edited December 1969

    I'm really not sure why progressive rendering is there since all it's ever done for me is cause a massive memory leak that makes my pc fall over! I wonder if anyone uses it successfully, and if they do, how do they do it?!

  • edited December 1969

    I read that progressive rendering was supposed to improve performance - that's why I had it enabled. However, I think there was a piece missing from what I read - it is used to improve performance under certain circumstances (OpenGL/hardware rendering???).

    I've not a lot of experience in 3D modeling/rendering, but I've worked with video effects that take ages to render so long render times were not new to me. I'm just glad that the forum is cooking with info whether from direct response or from the archives.

    FWIW, a render that had taken 4+ hours to do before got done in 1m 38.86seconds. That makes me very happy. ;)

  • Richard HaseltineRichard Haseltine Posts: 100,765
    edited December 1969

    Progressive rendering doesn't, as you've found, improve performance - what it does is let you see a rough approximation to the render as a whole without having to wait for one area to finish, it's especially useful if combined with the spot render tool to get a quick look at how the lighting is working for example.

Sign In or Register to comment.