2 part question
Zeke42
Posts: 57
1) Can we still talk about Daz 3 here? I noticed that the the Daz 3 forum appears to have been archived so I'm not sure if it's okay to still create threads related to it but I still enjoy using it and have a question related to it so I figured I'd ask first.
2) If so can someone help explain to me how to edit an article of clothing? From my research I thought I needed to edit the object file using something like UVmapper but no matter what changes I make to the mesh contained in that file nothing changes when I import it into Daz3. So needless to say I'm very confused.
Comments
DAZ 3D is the company, Daz Studio is the program. The old DAZ 3D forum has been archived in read only format because the whole site was replaced with the new site and new forum.
It is possible to talk about any verson of Daz Studio you wish to talk about.
Glad to hear that. Thanks for letting me know.
Any suggestions on where I should look for answers regarding question #2?
what are you trying to do/change in the obj. more info needed to help you
There's this Batman mask posted on shareCG and it's probably one of the finest superhero cowls I've seen but you can't remove or minimize the ears to make it be anything but Batman. That's what I'm hoping to be able to do - remove the ears and if I can solve that problem then I might also try to add morphs to the neck or at least remove it as well.
Removing the ears would probably be a morph, or making a new object in a modeller by deleting the ears and patching the hole then rigging it to match the old mask. You need a modelling application either way - do you have one?
I have UVmapper which I thought was the tool for handling this kind of thing. It lets me open the OBJ file and manipulate the mesh, including removing the ears, but when I save my changes as a new OBJ file and import it into Daz nothing is different. The ears are still right where they always were. Clearly I don't know what I'm doing or have the wrong tool for the job. :red:
UVMapper won't help. Creating morphs is not what it is designed to do.
What you need is a modelling program to edit the mesh itself. That can be tricky since some modellers rescale a mesh and may add geometries, both of which will make the mesh unuseable as a morph.
Many of us use Hexagon. Silo also has been known to work well. Freebies include Wings3D and Anim8or, both of which have been used to create morphs.
UV Mapper lets you manipulate the UV maps - the way the mesh is stretched out on a flat plane, which controls how textures are applied to it. What you are doing is probably unmapping the ears, or squishing them down so they take a very small part of the mesh along the rim of the main area. You need an actual modeller (such as Blender or Hexagon) to edit the mesh shape rather than the mapping, and in this case you also need to make sure you will be able to keep or restore the UV Mapping if you actually remove bits of the mesh rather than flattening them down in a morph.