I have this problem with clothes in Reality 2.5. What should I do?

VenerisVeneris Posts: 115
edited March 2013 in Daz Studio Discussion

In DAZ Studio 4.5 (64 bit), the character's clothes look good. And if I make a render with 3Delight also looks good.

But when I send to Reality 2.5 (64 bit) (without changing anything, is in the default). In LuxRender (64 bit), the clothes look bad in this case.

Clothing is for the Genesis Figure, used in Genesis figure. I tried it with other clothes and looks good, only with these clothes I have problems. And the upper lip is a black line (see image 5 MB).

Anyone know how I can fix it? Thank You.

Image 5MB Wait to load > http://imgbox.com/ado7wsjW

Upper lip in DAZ Studio (no render) > http://i.imgbox.com/acpL6uZr.png

Parametros_Reality_2.5_.png
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Guero_reality_scene_2_sin_palomear.png
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Post edited by Veneris on

Comments

  • Dumor3DDumor3D Posts: 1,316
    edited December 1969

    I've seen this a time or two. I needed to adjust the fitting a bit to overcome it. But.... you might try hitting the Official Reality Forum with this question as Paolo hangs out there.

  • wancowwancow Posts: 2,708
    edited December 1969

    goto EDIT/Figure/Geometry/apply push modifier

    Set the modifier in the parameters tab to 0.1 (default is at 1) and go up from there in 0.1 incriments till the poke through goes away.

  • Hiro ProtagonistHiro Protagonist Posts: 699
    edited December 1969

    I see this product has displacement maps. Is there a disp map on the shirt? These tend to cause problems in Reality/Lux. If so, try deleting the link to the disp texture in Reality materials and see if that gets rid of the poke through. The shirt may look fine without it.

  • SzarkSzark Posts: 10,634
    edited December 1969

    wancow said:
    goto EDIT/Figure/Geometry/apply push modifier

    Set the modifier in the parameters tab to 0.1 (default is at 1) and go up from there in 0.1 incriments till the poke through goes away.

    The Push Mod will add geometry, a thickness if you will and I am unsure if that will translate in to Reality.
  • VenerisVeneris Posts: 115
    edited December 1969

    wancow said:
    goto EDIT/Figure/Geometry/apply push modifier

    Set the modifier in the parameters tab to 0.1 (default is at 1) and go up from there in 0.1 incriments till the poke through goes away.

    Excellent my friend, this was the solution. I applied it to all clothing including boots and it worked.

    Thanks again.

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