FBX and DAE Skin export problem

FadeOutRazorfenFadeOutRazorfen Posts: 0
edited March 2013 in Daz Studio Discussion

Exported skin weights doesn't perfectly match the original.
Is there any way I can work around this issue?
Original content has .cr2 format.

If you export from Daz to Collada and then import back into Daz from Collada - the result is the same as in 3ds max, its all messed up.
Anything going on with the skin exporter?

crap1.jpg
1920 x 1080 - 512K
crap2.jpg
1920 x 1080 - 386K
Post edited by FadeOutRazorfen on

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,765
    edited December 1969

    FBX doesn't support separate maps for each rotation, so you get an average weighting (you can see the same in DS itself by covnerting to Generic weight mapping). I'm not sure if that accounts for all you are seeing, but it may well be at least part of the issue.

  • FadeOutRazorfenFadeOutRazorfen Posts: 0
    edited March 2013

    Thanks, so how do I convert it to generic weight mapping ?
    Nvm, figured it out. Testing.

    -- Update:
    Oh god. Dude, you are a life saver. Thanks a lot for your hint with the Generic weight mapping.
    Indeed it does mess it up a little bit after covnersion, but its not as bad as it was before.
    All i had to do is

    Untitlefffd.jpg
    1920 x 1080 - 378K
    Post edited by FadeOutRazorfen on
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