Now I Get It (pt.4)

texjonestexjones Posts: 0
edited March 2013 in Daz Studio Discussion

continuing on....
And so with everything I've come to learn and understand. And the shortcuts that make it easier, ALL of this is ONE single prop. A motel that I am adding to Muscle Shores.
This time for the windows of the rooms, I had rendered an image from MacLean's Motel Room, from the outside looking in. Took that image into Photoshop and cropped it so where it would fit right then set that as the UV in Hexagon. The roof is two parts, the upper roofing I learned to cut out faces that I don't need (in this case the lower and the sides) then thicken it up a bit, applied the texture then lay that on top of the Roof cube underneath. Then duplicated that three times so the texture stays even over the four rooms. Copied the whole to make the second building. Then copied all of it and flipped around the to make the second wing. And it's here also, making the gulley drains it where I learned to control Hexagon better in making the drainage pipe and extending just enough to make the whole bend at the bottom. ONE thing to remember when sending to Daz, check the smoother. Here I turned it off before saving the prop so the shapes, especially the drainage pipes, stay squared off.
Then ALL of it exported into Hexagon as a single Obj, re-opened the obj in Hex then sent to Daz and there made it ALL into ONE single prop.
It can be a motel set up or something I remember seeing when I lived in Phoenix, Az, bungalow type homes.
Boy, I can't wait until I figure out how to make a Human Figure....

Pier_MotelPROP.jpg
600 x 450 - 96K
Post edited by texjones on
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