DSON For Daz Super Suit?
rduda
Posts: 579
Hay Daz, any news on any of the older Genesis products (like the SuperSuit) and getting them to work with a DSON for us Poser people to buy your products?
Comments
At this point, I wouldn't hold my breath on the supersuit. That's a nonofficial, highly speculative answer.
That said, if you're willing to put in a little work, There's nothing stopping you from achieving basic super suit functionality in Poser. All you need to do is open it up in studio, go to file, save as ->support asset->figure prop asset and save it out. You might want to rename it supersuit dson or something in the process. I'd save that new renamed version to the same folder as the old one.
Then find that renamed version in the studio library (people->genesis->clothing) select it, right click on the content library tab and click "create poser companion files". You should then have a copy of the supersuit waiting for you in your poser library under the characters section in a dson conversions folder.
You would then have to do something similar with the shaping presets, applying each one to the suit and then saving it back to the library in dson format. A process which might sound tedious, but if you were to actually try to do anything manually with the supersuit and all of it's bazillion edge loops and dials, you'd find that taking a day to save out the presets might spare you months of frustration in the future.
The only place where you'd really be screwed is with the materials. You'd have to recreate the shaders in poser, and worse, manually apply them... to some 200 material zones.
So, with the supersuit, maybe not the best use of your time, but with other early Genesis items that don't have 200 material zones or more, you could probably have them good to go in Poser in an hour or so, with most of that time spent on playing with the materials.
At this point, I wouldn't hold my breath on the supersuit. That's a nonofficial, highly speculative answer.
That said, if you're willing to put in a little work, There's nothing stopping you from achieving basic super suit functionality in Poser. All you need to do is open it up in studio, go to file, save as ->support asset->figure prop asset and save it out. You might want to rename it supersuit dson or something in the process. I'd save that new renamed version to the same folder as the old one.
Then find that renamed version in the studio library (people->genesis->clothing) select it, right click on the content library tab and click "create poser companion files". You should then have a copy of the supersuit waiting for you in your poser library under the characters section in a dson conversions folder.
You would then have to do something similar with the shaping presets, applying each one to the suit and then saving it back to the library in dson format. A process which might sound tedious, but if you were to actually try to do anything manually with the supersuit and all of it's bazillion edge loops and dials, you'd find that taking a day to save out the presets might spare you months of frustration in the future.
The only place where you'd really be screwed is with the materials. You'd have to recreate the shaders in poser, and worse, manually apply them... to some 200 material zones.
So, with the supersuit, maybe not the best use of your time, but with other early Genesis items that don't have 200 material zones or more, you could probably have them good to go in Poser in an hour or so, with most of that time spent on playing with the materials.
I'll give it a try this weekend and let you know how I do on the conversion, I just want the basic body suit to use on them, nothing fancy.
DAZ said that they intented to DSON all of thier Genesis content. Not everything has updated yet, so it's still in process.
In the meantime, I suggest calling in for an answer drectly.
I'll give it a try this weekend and let you know how I do on the conversion, I just want the basic body suit to use on them, nothing fancy.
As far as I know, the uvs on the basic suit are still all dicked up. So if you just want it for the basic suit, that might be a bit of a waste. You could always try one of the other commercial suits or just generate poser companion files for this one: http://www.sharecg.com/v/65219/view/21/DAZ-Studio/Free-Genesis-Bodysuit
Hay! I knew you did a body suit!!! Just follow your past instructions and I can get this in Poser?
I think that it's already a dson file, so you just need to create poser companion files for it.
I'm going to try it out really quick and see how it goes.
Edit 1:15
No, while it is dson, there are grouping anomalies that studio essential ignores but which cause no end of problems in poser. Morphs also don't seem to autofollow, perhaps because they weren't added to the suit before hand? I'm not sure. But my freebie suit is a mess in Poser.
At this point, I wouldn't hold my breath on the supersuit. That's a nonofficial, highly speculative answer.
That said, if you're willing to put in a little work, There's nothing stopping you from achieving basic super suit functionality in Poser. All you need to do is open it up in studio, go to file, save as ->support asset->figure prop asset and save it out. You might want to rename it supersuit dson or something in the process. I'd save that new renamed version to the same folder as the old one.
Then find that renamed version in the studio library (people->genesis->clothing) select it, right click on the content library tab and click "create poser companion files". You should then have a copy of the supersuit waiting for you in your poser library under the characters section in a dson conversions folder.
You would then have to do something similar with the shaping presets, applying each one to the suit and then saving it back to the library in dson format. A process which might sound tedious, but if you were to actually try to do anything manually with the supersuit and all of it's bazillion edge loops and dials, you'd find that taking a day to save out the presets might spare you months of frustration in the future.
The only place where you'd really be screwed is with the materials. You'd have to recreate the shaders in poser, and worse, manually apply them... to some 200 material zones.
So, with the supersuit, maybe not the best use of your time, but with other early Genesis items that don't have 200 material zones or more, you could probably have them good to go in Poser in an hour or so, with most of that time spent on playing with the materials.
Do I export the Shaping Presets Poser Companion Files as .cr2s or pz2s?
The link doesn't work...