Crystal Dragon Lair [commercial]
ForbiddenWhispers
Posts: 1,434
Presenting!!!!!
A beautiful crystal-laden lair for the Crystal Dragon. Complete with pool, crystals and treasure pile. The cave has a front and upper ceiling entrance for extra versatility and lighting ease. I had so much fun working on this , and a big thanks to Merlin for the extra candles and stuff in the promos. You can find links to the extra products used in the product page.
Feel free to check it out!
Anna & Dave
CrystalPromo06.jpg
1300 x 1000 - 543K
CrystalPromo07.jpg
1521 x 780 - 606K
CrystalPromo09ab.jpg
1170 x 750 - 861K
CrystalPromo09abc.jpg
1170 x 750 - 1M
CrystalPromo01.jpg
1000 x 1300 - 413K
Comments
This is beautiful!
Thank You. We're pleased you like it. :)
I can't seem to get the emission to work on the crystals. I apply the material for crystal-warm in iray, but when I render in iray, they come out dark/clear. Any ideas to try? I've tried to select the crystals, apply the material, and try to just double click to apply the material, but nothing seems to work on the crystals. Any ideas to try?
EDIT: Nevermind, there's an emmiter prop that I didn't see. It's all good now :D
Phew, thank goodness. I'm glad the email helped. Maybe I should have included instructions?
Amazing. It looks cool.
Thank You! Happy you like it.
This reminds me of an old SF movie, Robinson Crusoe on Mars, where the caves he lived in had all those weird crystal structures. Surreal, at least when I was 8. This set could easily be a SF setting. It looks wonderful.
Oh yes! It never occured to me that it could be sci-fi. I guess it could be turned green and used as cryptonyte....?
I'm relatively new to Daz Studio, and I have a question about this product:
I would like to know how to use the 'Crystal Emitter' functions for both the Daz Studio and Poser versions of the product (just selecting the crystals, and clicking on the appropriate function doesn't seem to have any effect).
I use Poser 11, and Daz Studio 4.1 if that helps with the answer.
Edit: Nevermind ^_^
Realized my own mistake of not loading the 'emitters' along with the crystals 9_9
When I load the scene it comes up with a missing file, "/Runtime/Reflection Maps/GlassenvironmentMap.jpg".
Where is that located or maybe it's looking for the wrong file name?