Best way to add peasents. Any idea's please?

ToobisToobis Posts: 964
edited December 1969 in The Commons

Is there any sorts of thing where you can add peasant people

I want to do a pic where lots of general village people/peasants from the medieval era are watching a public event. I was hoping there might be something like this link only with peasant people:
http://www.renderosity.com/mod/bcs/m-o-m-unlimited-zombie/78038

Can anyone recommend anything?


This on Daz 3 also by the way. ty.

Comments

  • ServantServant Posts: 759
    edited December 1969

    Nothing like the MOM crowd from Powerage, no. You could create new mats for the MOM crowd generator, but that will take a lot of work. Another option is the Lorez figures from Predatron. Loreta Lorez and Lorenzo Lorez, as well as the Lorez Monk and Lorez Arab Male, are great for crowd scenes. They're low poly and you can fit 2-4 in a scene with the PC only using as much resources as a single Genesis figure.

    http://www.daz3d.com/lorenzo-and-loretta-bundle

  • McGyverMcGyver Posts: 7,050
    edited March 2013

    If you are capable of minimum modeling work, you could make your own version of what most architects use in many architectural visualization projects, which is "billboards" of people in various poses... basically it's a 2D cutout image of a person that is applied to a rectangular plane and the cutout area is made invisible with a transparency map... not really that great a solution, but for figures that are farther away it could be useful. Video games like Grand Turismo often use this method for crowd generation. The trick is to make sure they line up with the camera properly and that the shadows don't look odd. Its super light on resources too, but probably not what you are looking to do though. 3D Artist had a couple of Arch Vis articles here and there with tips on using these convincingly... but I can't find them at the moment.
    Good luck.

    Post edited by McGyver on
  • FuselingFuseling Posts: 243
    edited December 1969

    If you are capable of minimum modeling work, you could make your own version of what most architects use in many architectural visualization projects, which is "billboards" of people in various poses... basically it's a 2D cutout image of a person that is applied to a rectangular plane and the cutout area is made invisible with a transparency map... not really that great a solution, but for figures that are farther away it could be useful. Video games like Grand Turismo often use this method for crowd generation. The trick is to make sure they line up with the camera properly and that the shadows don't look odd. Its super light on resources too, but probably not what you are looking to do though. 3D Artist had a couple of Arch Vis articles here and there with tips on using these convincingly... but I can't find them at the moment.
    Good luck.

    If you use this method you can set the planes to face towards the camera so whenever you move the camera they rotate to follow. That way the people stay where you put them in your scene but are always facing the correct direction relative to your camera. Architects also use this method for putting lots of plants and trees in a rendering without taking up too many resources. The main difficulty (as mentioned above) is ensuring that your shadows and lighting do not look odd since the scene lights won't interact with the flat people the same way they will with the rest of the scene.

  • MarcCCTxMarcCCTx Posts: 924
    edited December 1969

    Village Expansion Pack for the AZL Crowd Kit has 20 different village men and women (they're basically billboarded renders), but could save you alot of time. Available from Renderosity ($10 US)

  • ServantServant Posts: 759
    edited December 1969

    MarcCCTx said:
    Village Expansion Pack for the AZL Crowd Kit has 20 different village men and women (they're basically billboarded renders), but could save you alot of time. Available from Renderosity ($10 US)

    Are those still available? I thought AZL already left Rendo?

  • MarcCCTxMarcCCTx Posts: 924
    edited December 1969
  • ChoholeChohole Posts: 33,604
    edited March 2013

    Seems to be missing a few buttons though, like a purchase button for a start ?

    Post edited by Chohole on
  • MarcCCTxMarcCCTx Posts: 924
    edited March 2013

    Doh! I purchased the main kit years ago, I didn't notice the lack of a purchase buuton.

    I don't currently have them installed anywhere, but these were basically renders with no background applied to planes. And, as I recall, you pointed them at the camera so they were always facing the correct direction.

    Edit spelling

    Post edited by MarcCCTx on
  • ChoholeChohole Posts: 33,604
    edited December 1969

    Yeah, I use billboards (or picture objects as Bryce prefers to call them) quite often in clustered scenes, for background fill in, but I do tend to make my own.

  • nitehawk_ltdnitehawk_ltd Posts: 387
    edited December 1969

    fuseling said:
    If you are capable of minimum modeling work, you could make your own version of what most architects use in many architectural visualization projects, which is "billboards" of people in various poses... basically it's a 2D cutout image of a person that is applied to a rectangular plane and the cutout area is made invisible with a transparency map... not really that great a solution, but for figures that are farther away it could be useful. Video games like Grand Turismo often use this method for crowd generation. The trick is to make sure they line up with the camera properly and that the shadows don't look odd. Its super light on resources too, but probably not what you are looking to do though. 3D Artist had a couple of Arch Vis articles here and there with tips on using these convincingly... but I can't find them at the moment.
    Good luck.

    If you use this method you can set the planes to face towards the camera so whenever you move the camera they rotate to follow. That way the people stay where you put them in your scene but are always facing the correct direction relative to your camera. Architects also use this method for putting lots of plants and trees in a rendering without taking up too many resources. The main difficulty (as mentioned above) is ensuring that your shadows and lighting do not look odd since the scene lights won't interact with the flat people the same way they will with the rest of the scene.

    The trick for shadows is to make a second one, parent it to the first, then rotate it 90% on center. That way the camera only sees the first one, not the second one. But it still casts shadows, no matter how the lights shine.

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