Family Portraits
whispers65
Posts: 952
I was rendering a bedroom yesterday and noticed that there were picture frames and thought of making some family pictures to put in them.
The only problem is my characters really don't look that much similiar.
So let's say I have a mother, older sister, and a young teen guy. Any suggestions for making a family?
Thanks.
Comments
What generation of figures are you using?
When I was doing something similar, I started with a blank Genesis, dialed in features on the face that I wanted 'common" and then used the same eye-textures, skin textures that looked similar by the same artist, and then dialed in M4/M5/V4/V5/Child as needed to create characters of the right age, but tweaked them from there since they didn't need to look exactly alike.
Genesis, the latest I should say. I do have a mother that is close enough, but strictly "buy" accident. She is as purchased. The older sister is the problem. If the young teen is let's say 13 then I'm aiming for an older sister for let's say around 19.
A cheap easy fix to age Justin for me is to set Justin morph from 1 to 0. This makes him look like an older brother. Then from there I can just adjust him to look a little different.
The brother and sister thing just doesn't seem to be working for me today so far. Now if I took Hayley/Hayden, it would be easy since they already look alike. I would "age" Hayley.
I'm sure I'm just being too picky today lol.
You can blend in aspects of both genders to get the desired results, so don't feel restricted to only using male morphs on the boy. Often times adding in female features can soften the face and make it more youthful, as well as molding the face to resemble his parents. Here's one I threw together as a very quick example.
On the right: Victoria 5. Out of the box, no changes whatsoever.
In the middle: Full Victoria 5 body morph, with 10% added Basic Child. For the head I used -30% V5 (as the full morph included the head) and added 30% Young Teen Justin.
On the left: Young Teen Justin body, 15% Basic child. Head is -30% Justin and +30% Victoria 5.
The beauty of Genesis is that it's extremely malleable, so making families is pretty easy. Of course, this is only a very basic example and no doubt you can do much better by playing around with the large variety of morphs available. Have fun.
This was done before Justin and Julie came out. I never use characters exactly as created, and prefer to dial my own morphs, so I have greater control over it all. (some of the people in the picture are spouses of the family)
wow you certainly made that look easy lol. I don't know that I could do much better but you have given me an idea on how to play around with the morphs and experiment. Up until now, I've pretty muchly gone with purchased characters so haven't experimented with the morphs.
Thanks!
wow really good. I guess I need to jump into the morphs then. Because with the bought characters, I basically have young teens and middle age (or however old M5/V5 is supposed to be). I'd like to eventually have all ages of characters. Oh yeah, I forgot. I do have a baby character but nothing in between baby and young teen.
Thanks. Lots of variety in ages in your picture but they all look like a family and that's what I am aiming for.
One way of creating intermediary characters is to use the timeline - apply one of the morphs in frame zero, then move the slider to frame 30, then you can slide back and forth to get different mixes; you could also do this to go from child to adult.
This is my initial try so far. The woman is as purchased. "Justin" is as is and I used slider suggestions from Herald for the girl.
I haven't rendered so far...well actually it was at 16% after 45 mins so I'm going to render it after while lol. If I'm rendering I can't do much on the computer.
Richard, I'm not sure I quite understand what you mean but I will re-read and check it out.
If you're using DS, Puppeteer is an even more versatile way to do this; add dots for each morph you want to mix in Edit mode, then switch to preview mode and drag around between them; it won't mess up any animation and you can blend more than two morph states.
Family members do not have to look similar. Sometimes they do but sometimes they don´t. They may even have common features with an ancestor much farther down the family tree (a great-great-grandmother for example), whom no-one remembers anymore, so it may seem like they do not have any family traits at all.
For example, I don´t resemble either of my parents or grandparents, but I look similar to my mother´s cousin (probably through the great-grandparents we have in common). My niece does not resemble her parents, but she is the splitting image of my mother (her grandmother). On the other hand, I know a family where all three siblings resemble each other, and also their mother.
So your characters do not have to look similar (but they can), although they are blood relatives. You have mother, daughter and son. Son may resemble his father (who is not in the picture). Daughter may resemble her mother´s mother (whom the mother herself does not resemble at all) etc.
If you're using DS, Puppeteer is an even more versatile way to do this; add dots for each morph you want to mix in Edit mode, then switch to preview mode and drag around between them; it won't mess up any animation and you can blend more than two morph states.
I haven't used Puppeteer but I will check into it. Just haven't gotten that far.
So very true! My sister and I resemble my mom, and my two brothers took after my dad. Thanks for your post and the reminder.
I was actually doing this as a quasi experiement, I based three characters off Samantha... here's one render of three sisters, all have the same morph set as a base.
http://wancow.deviantart.com/art/Sisters-347085383
http://wancow.deviantart.com/art/They-re-my-sisters-unfortunately-349138105
Nice. I checked them out. :)
Nice. I checked them out. :)
So did they...