Missing Polygons

edited December 1969 in Daz Studio Discussion

I've been away from DAZ for a while and recently started using it again. (took me forever to become familiar with my runtimes again - I can't find anything :^( )
I upgraded to the latest version of Studio and now when I load Genesis there are missing polygons on the OpenGL display. I don't remember this happening in the past. The models export and render fine so it is only a display problem but still...
I'm using an NVidia Quadro FX3800 card so that can't be the problem.
Has there been a change to the base models that I need to upgrade? I get the same problem with V5 and any other character, although the missing polygons change depending on the character and morphs. I don't use Gen4 so I can't say if it happens with those models.
Any help would be appreciated.
I've attached a picture of an example. This is just the base Genesis with the basic female applied.

Michael Grant

MIssing_Polygon.jpg
1920 x 1080 - 293K

Comments

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    Can you go to (in DS) Help > Troubleshooting > About Your Video Card and post what it says? It may be you have an old driver.

  • edited December 1969

    I haven't updated my driver for a while - I probably should. Here is what it says in troubleshooting>about video card:
    Copied and pasted from the message box.

    Current OpenGL Version:
    3.3.0

    OpenGL Provider:
    NVIDIA Corporation

    Hardware:
    Quadro FX 3800/PCIe/SSE2

    Features:

    MultiTexturing
    Supported

    Shadow Map
    Supported

    Hardware Antialiasing
    Supported

    OpenGL Shading Language
    Supported

    Pixel Buffer
    Supported


    Pixel Buffer Size
    Not Enabled


    Maximum Number of Lights
    8

    Number of Texture Units
    4

    Maximum Texture Size
    8192 x 8192

  • edited December 1969

    newest driver = no missing polygons. problem solved

    Thanks for your help.

    Michael Grant

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    The video driver should be fine. Do you have a texture applied? It could just be the usual OpenGL problem with multiple transmaps.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    The video driver should be fine. Do you have a texture applied? It could just be the usual OpenGL problem with multiple transmaps.

    That is a known driver issue with Quadro cards...if the newest drivers don't fix it, then the other common thing that causes it is bad video memory (on the card...)

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