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And hey, while I'm here, I'd be interested in the next version of Luxus having support for halt on Convergance without needing the GUI - I think that would solve a lot of peoples problems with "the render that never ends" :)
I don't know if I'm doing this right. No matter what I do, the luxball is coming out as
#Material: Luxball.Material
Texture "diffuse_color" "color" "constant"
"color value" [1 1 1]
MakeNamedMaterial "material0"
"string type" ["glossy"]
"texture Kd" ["diffuse_color"]
"color Ks" [0.6 0.6 0.6]
"float uroughness" [0.8]
"float vroughness" [0.8]
NamedMaterial "material0"
I go into the shader mixer, add a luxus surface brick, add a metal2 brick and connect it to LU, add a Fresnel Color brick and connect it to LU on the Metal 2 brick, and then add a color Image Map brick and connect it to LC on the Fresnel Color brick. Then I put an image in the image map, select the luxball material, and Apply the shader to it. I can see the shader change from DAZ Default (with luxus nodes) to my new shader, and all the new nodes show up and the old nodes go away...
but when I render it's the same dang thing :(
I've also tried Glass2 - same, Glossy. :(
It's working for me. Perhaps some a simple test case will shed some light on what is going on.
New Scene
Add a Sphere to the scene
select the sphere
select the sphere surface in surfaces pane
shader Mixer
File -> New Shader -> choose Luxus - LuxRender for the type
Drop a Bricks -> Roots - > Luxus -> Luxus Surface into the work area
Drop a Bricks -> Functions -> Luxus -> Materials -> Matte
connect matte output to material input
Apply
Render
Ah, I was missing the step where it wasn't a "Material", but a Luxus - LuxRender...
Unfortunately, I can't Apply it to anything. I don't get any error messages it just... doesn't change the shader. If I had one of the Surfaces controls highlighted, it becomes un-highlighted, so clearly Studio has done something. Just, nothing productive. It doesn't even change any of the properties, so it's not resetting it to the default shader.
My log file is a little angry too:
WARNING: dzvalentinaobjectdatabase.cpp(36): DB Insert error: "FILE: ..\..\sources\VKernel\Fbl\prot\Structure\VarChar\FBL_VarCharFile.cpp FUNCTION: fbl::VarCharFile::BinarySearch LINE: 497" Varchar data "" is corrupted.
DB Insert error: "FILE: ..\..\sources\VKernel\Fbl\prot\Structure\VarChar\FBL_VarCharFile.cpp FUNCTION: fbl::VarCharFile::BinarySearch LINE: 497" Varchar data "" is corrupted.
WARNING: dzvalentinaobjectdatabase.cpp(36): DB Insert error: "FILE: ..\..\sources\VKernel\Fbl\prot\Structure\VarChar\FBL_VarCharFile.cpp FUNCTION: fbl::VarCharFile::BinarySearch LINE: 497" Varchar data "" is corrupted.
DB Insert error: "FILE: ..\..\sources\VKernel\Fbl\prot\Structure\VarChar\FBL_VarCharFile.cpp FUNCTION: fbl::VarCharFile::BinarySearch LINE: 497" Varchar data "" is corrupted.
WARNING: dzvalentinaobjectdatabase.cpp(36): DB Insert error: "FILE: ..\..\sources\VKernel\Fbl\prot\Structure\VarChar\FBL_VarCharFile.cpp FUNCTION: fbl::VarCharFile::BinarySearch LINE: 497" Varchar data "" is corrupted.
DB Insert error: "FILE: ..\..\sources\VKernel\Fbl\prot\Structure\VarChar\FBL_VarCharFile.cpp FUNCTION: fbl::VarCharFile::BinarySearch LINE: 497" Varchar data "" is corrupted.
WARNING: QLayout: Attempting to add QLayout "" to DzShaderMixerChooserDialog "New Shader", which already has a layout
Loaded image glwice_clr.jpg
A really INTERESTING thing is that if I then do the traditional Luxrender - Luxus Material option from the Surfaces tab, I have Extra Settings already populated:
MakeNamedMaterial "Lm_material1"
"color Kd" [$(LuxRender_Lm_001_Kd)]
"float sigma" [$(LuxRender_Lm_002_sigma)]
"string type" ["matte"]
NamedMaterial "Lm_material1"
The above means it will work, render with luxrender and it will be the color of the property that was added to your surface. It won't be the last property, but close, right above sigma.
Aha! Yep, that's working.
Is it supposed to update the Surfaces panel with a new shader setup, the way normal Shader Mixer things do? Or did I totally misunderstand how it works?
...afraid to shut down DS, only started playing with this a few days ago lol.
Looking good so far.
...afraid to shut down DS, only started playing with this a few days ago lol.
Looking good so far.
Updated builds, they timeout end of August.
I think I need to add the ability to have a prefix added to each property, that way the properties look like
LuxRender - color
instead of just:
color
Excellent! Maybe I'll have a bit to play with it this time.. ;)
I think you're right about the LuxRender colors, too: which ones transfer over, which ones do not show up the way we expect them to (OpenGL and/or 3Delight effects). Why not just call 'em LuxDiffuse, LuxSpecular, LuxSubSurface, LuxAmbient and so on?
Let the user specify specify the prefix and default to Lux?
Spheric...stop working on your website, I want to buy this. ;-)
Skin shader experiment.
Matte translucent with glossy coatings for skin sheen, oiliness and water drops. I don't find the droplets too believable without refraction, kinda looks like blisters... :(
I found a bug with tabulated data, it gets written out as "tubulateddata".
Very impressed with your results.
Is the project Eluxir dead or alive?
Hmm. If you judge by how much work I have done on it in the last month, then its pretty dead.
BUT, I have every intention of finishing this. I am guessing that the build timed out?
Ok, on DAZ 4.6 Eluxir beta didn't work now.
It would be good if the beta program would be continued. So we user can see that is a serious program. And it's worth to invest time.
A node editor is excellent and is urgently needed. So see the node Editor for Luxrender in Blender.
New build that does not timeout till 2014
-> Win32: http://sphericlabs.com/preview/win32/Eluxir.dll
-> Win64: http://sphericlabs.com/preview/win64/Eluxir.dll
Is there a code I can put in for this? DAZ Studio keeps asking every time I load it up!
Thanks!
You do have Luxus, registered?
There is not. I click the don't show me this again, but I can understand some might not want to click that. Let me kick around a better solution, like finishing this thing :)
Thanks! :-)
@ Richard. Still getting the system tweaked so I'll have to, at some point, check in to see what stuff I need to install and add in codes for. Just checked. Luxus is registered! YAY, one less thing to think about! lol
Hallo SphericLabs,
my beta-version is time-out now! It has expired 2014/01/01.
Can you provide a new version?
Or better: Can you provide the release?
updated links. expires Jan 2015
Thank you. Now it works again.
Elixur is something to buy seperate from Luxus? will there be a bundle version?
Thanks.
:)
this skin demo convinced me on the luxus :)
is it all good with the new 4.6.2.118 build?
deciding on the first set to try render in Lux :lol: ummmm this :) https://www.daz3d.com/catalogsearch/result/?q=villa+venus
:smirk: is this a dead thread? what forum am i in? lol
New build that does not timeout till 2017
-> Win32: http://sphericlabs.com/preview/win32/Eluxir.dll
-> Win64: http://sphericlabs.com/preview/win64/Eluxir.dll