Placing texture in viewport differs form render.
![lijlijlijntje](https://secure.gravatar.com/avatar/57141759301881c7c3e9caa17f1ffdf3?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F57141759301881c7c3e9caa17f1ffdf3_100.png)
Hello!
I have added a picture to show you guys what I mean. I have placed these textures very carefully to get this simple trouser result. But they drop half-a-trouser-panel when rendering.
So what did I do? I can't find a way to change it...
Thank you again!
bye,
Marjolein
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/84/2cdc6f04ac3b65e807fc8544da3583.jpg)
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/84/2cdc6f04ac3b65e807fc8544da3583.jpg)
helptextureviewandrender.jpg
800 x 509 - 150K
Comments
HI lijlijlijntje
I take it that this is a custom texture, you've created, and it's not one that comes with the clothing product...
Did you use a template from the clothing to create the texture map ?
If yes,.. then it should fit.
if no, then the UV layout may be different. ..and it wont map correctly.
Posting a screen capture of your shader settings, including the diffuse channel with the texture map settings may help someone to help you.
It looks like it's Tiled / repeating.