Placing texture in viewport differs form render.

lijlijlijntjelijlijlijntje Posts: 0
edited December 1969 in New Users

Hello!

I have added a picture to show you guys what I mean. I have placed these textures very carefully to get this simple trouser result. But they drop half-a-trouser-panel when rendering.

So what did I do? I can't find a way to change it...

Thank you again!

bye,
Marjolein

helptextureviewandrender.jpg
800 x 509 - 150K

Comments

  • 3DAGE3DAGE Posts: 3,311
    edited December 1969

    HI lijlijlijntje

    I have placed these textures very carefully to get this simple trouser result.


    I take it that this is a custom texture, you've created, and it's not one that comes with the clothing product...

    Did you use a template from the clothing to create the texture map ?
    If yes,.. then it should fit.
    if no, then the UV layout may be different. ..and it wont map correctly.

    Posting a screen capture of your shader settings, including the diffuse channel with the texture map settings may help someone to help you.

    It looks like it's Tiled / repeating.
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