Pimp My Prop - questions....
jakiblue
Posts: 7,281
http://www.daz3d.com/catalog/product/view/id/15625/s/pimp-my-prop/category/1436/
Pimp My Prop looks absolutely brilliant, and I'm wondering what other people are thinking of it?
I'm in particular, interested in the aged/worn/grungy uses of it. Most of the building props I use are usually DM sets, I don't really do "house" buildings, so I'm wondering if this set is aimed more towards HOUSES rather than other sorts of props?
Comments
I don't have it yet, but I have a lot of Marieah's other shaders and any of them are absolutely worth it.
I also have a few of DM's sets, and I do use them a lot. My experience is that they usually don't have a lot of mat zones and they tend to depend on high-detail textures instead. This makes them not usually a great choice to use with shaders.
I've got it and have played with it a bit. My interest is more in fantasy style stuff, and there's a good amount for that. The cool thing is that Marieah has a tutorial on how to package texture freebies so they work with the fabricator in her account at sharecg, and it's pretty much the same easy process for the Pimp my Prop. (If you read the official thread on it, you'll find a reference to both this tutorial and the extra thing you need to add to make it work for the Pimp my Prop. The cool thing is once you've packaged your textures and put them in the proper place, then you can use Pimp My Prop's automation. Very nice. So you can add your own textures if you want.
The set has some textures suitable for houses - I made sure of that - but you'll be pleased to know that its main emphasis is on the old, the worn and the grungy. It includes instant tiling rate presets from 1 to 20 so you can get the texture looking right on the model in a couple of clicks.
I bore in the mind the whole time the kind of props most of us have in our runtimes.
i ended up finding the original thread, which was great to read!
(although for some reason i was searching for "pimp my thread" instead of "..prop" and it took a while. *laughs* )
I ended up purchasing it today - I really am a sucker for DS shaders, and to tell the truth, I don't think I"ve seen any shaders at all that are for external buildings etc! So I guess it was a non-brainer!!
although Marieah, i'm curious - how did you get that image in the thread, where you turned the top of a tower into a cage with bars??
I don't have it yet, but I have a lot of Marieah's other shaders and any of them are absolutely worth it.
I also have a few of DM's sets, and I do use them a lot. My experience is that they usually don't have a lot of mat zones and they tend to depend on high-detail textures instead. This makes them not usually a great choice to use with shaders.
i'd noticed that too about the DM sets and the lack of mat zones. Rather annoying actually, especially when I load up a different prop and see it's absolutely loaded with mat zones.
oh ignore that question about the bars and grills!! I didn't realize there was an actual shader in there that did that! LOL!
I hear that there's a way you can add in your own mat zones, though I have no clue how to go about it. It may be worth the extra time to do it yourself if it's for a big project or something.
There are a couple of sets of seamless rusty bar and grille (lol) textures in PMP that will let you furn any window into a cell window and any wall into a cage.
There is no other similar product, which is why I made it. I'm forever on the hunt for those big runtime gaps.
I'm really happy you are enjoying my shader products.
Here's a quick DM's Zahir's Palace render with PMP textures. It kind of works, but the lack of mat zones means some of the mapped-in details are lost.
actually, that looks great!
I'm really impressed wiht these shaders....doing a quickie render now just to play with htem.
I'm trying to think of another "runtime gap", things we wish we could find, but don't have.... :D
Marieah, would you consider, or be interested in, something like a Nature pack? Various shaders for grass - summer grass, dead grass etc - tree trunks in summer and winter, dead leaves, healthy leaves, autumn leaves etc?
Jaki, that idea has crossed my mind from time to time. I'd have to start doing it to see how well it would work - or not. I can imagine a series of ground textures for the four seasons and other surfaces. Tree bark is possible though I'm not sure why anyone would want to put Flooded Gum bark on an Olive tree. Leaves would be tricky as many of transmapped planes but some are not.
SickleYield and I have started working on a morphing cutaway tux for Genesis and I might play around with it when that's done.
Glad you're enjoying PMP and looking forward to seeing your render.
If you were saving textures for PMP you'd want to add displacement/bump maps with nice heavy settings. It's easy enough. Then you could save the preset into your PMP folder and use it with auto tilers.
You can do it with the polygon selection tool. It's in the tool menu on the upper left, near file and the other standard stuff. I've used it to add mat zones to clothes.