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HeadwaxHeadwax Posts: 9,987
edited March 2013 in The Commons

Hya

Pepakura is software that takes an obj file and prints out the polygpons with tabs so that you can join them together to make a 3d sculpture out of paper cardboard and then use it as a mold or fibreglass the paper etc - and further work it up.

So I want to use a monkey obj that I have posed as a basis for a clay or resin sculpture but have way too many polys.

I'm using Carrara but:

Carrara “decimation” is pretty crappy and I must selecxt peices of the Obj file to decimate otherwise she crashes.

Carrara crashes anyway when I try to ” decimate” the paws.

If I don’t reduce the poly count I get a zillion polys and Pepakura tells me I will spend the rest of my life making the “sculpture”

So I wondered

1) anyone else playing with this software.
2) have you any success using high poly commercail meshes.?
3) Can anyone recommend a good quality poly reduction software?

tanks in advance

PS I am aware that decimate means :reduce by a tenth.

Links:

-eg of what I am interested in http://www.flickr.com/photos/33151641@N07/5267504906

-interesting video on costume building but shows techniques http://www.youtube.com/watch?v=PbDXidgCwqI

-software page http://www.tamasoft.co.jp/pepakura-en/

Post edited by Headwax on

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    edited December 1969

    with Pepakura can you print out and fold and glue together your own Vicky?
    lol! it is 2D not 3D printing too, I can see some bright spark building a cardboard replica of a Stonemason set to drive their matchbox cars through!

  • HeadwaxHeadwax Posts: 9,987
    edited December 1969

    with Pepakura can you print out and fold and glue together your own Vicky?
    lol! it is 2D not 3D printing too, I can see some bright spark building a cardboard replica of a Stonemason set to drive their matchbox cars through!

    what a cool idea :)
    as we speak the guy I work with is plastering the horn of a helmet he has made from paper - looks like a piece of sculpturel :)
    maybe I could make my next Toyota of paper and glue ;)
    and stick a cardboard vicki in the passenger seat ....
    at least she wouldnt ear bash me ...

  • BlackFeather1973BlackFeather1973 Posts: 739
    edited December 1969

    Love the idea ! I'm tempted to give it a go as well.
    I don't think you'll get there with decimating the model though. If every edge is turned into a crease, you'll want your model to be relative low-poly and mostly quads. Imo it'd be better looking into retopo-ing the mesh. Can't give you much advice on the retopo, but you can do that with Topogun, Zbrush, probably Blender as well.

  • HeadwaxHeadwax Posts: 9,987
    edited December 1969

    thanks

    :)

    someone suggested Meshlab so am looking that. Scuptris has a reduction brush which looked good but I kept getting errors bring my obj file in :(

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