Solved
Hya
Pepakura is software that takes an obj file and prints out the polygpons with tabs so that you can join them together to make a 3d sculpture out of paper cardboard and then use it as a mold or fibreglass the paper etc - and further work it up.
So I want to use a monkey obj that I have posed as a basis for a clay or resin sculpture but have way too many polys.
I'm using Carrara but:
Carrara “decimation” is pretty crappy and I must selecxt peices of the Obj file to decimate otherwise she crashes.
Carrara crashes anyway when I try to ” decimate” the paws.
If I don’t reduce the poly count I get a zillion polys and Pepakura tells me I will spend the rest of my life making the “sculpture”
So I wondered
1) anyone else playing with this software.
2) have you any success using high poly commercail meshes.?
3) Can anyone recommend a good quality poly reduction software?
tanks in advance
PS I am aware that decimate means :reduce by a tenth.
Links:
-eg of what I am interested in http://www.flickr.com/photos/33151641@N07/5267504906
-interesting video on costume building but shows techniques http://www.youtube.com/watch?v=PbDXidgCwqI
-software page http://www.tamasoft.co.jp/pepakura-en/
Comments
with Pepakura can you print out and fold and glue together your own Vicky?
lol! it is 2D not 3D printing too, I can see some bright spark building a cardboard replica of a Stonemason set to drive their matchbox cars through!
what a cool idea :)
as we speak the guy I work with is plastering the horn of a helmet he has made from paper - looks like a piece of sculpturel :)
maybe I could make my next Toyota of paper and glue ;)
and stick a cardboard vicki in the passenger seat ....
at least she wouldnt ear bash me ...
Love the idea ! I'm tempted to give it a go as well.
I don't think you'll get there with decimating the model though. If every edge is turned into a crease, you'll want your model to be relative low-poly and mostly quads. Imo it'd be better looking into retopo-ing the mesh. Can't give you much advice on the retopo, but you can do that with Topogun, Zbrush, probably Blender as well.
thanks
:)
someone suggested Meshlab so am looking that. Scuptris has a reduction brush which looked good but I kept getting errors bring my obj file in :(