upside down backdrops
chris.p_5a506bb20e
Posts: 0
What's the proper way to fix backdrops that import upside down in the vertex modeler room?
Also, this happens a lot when I import images as texture maps too. I usually mess with some of the settings or try inverting UV until something seems to work, but there's got to be a better way to do it.
Using Carrara Pro 7.2.
thanks in advance!
Screen_shot_2013-03-13_at_11.30_.50_AM_.png
1920 x 1200 - 1M
Comments
Within the BACKDROP image/map interface you should see some arrows next to the thumbnail that allow you to flip the image or rotate it 90° at a time.
I'm not sure how you load a reference image for the modeling room...
Thanks, that's what I usually do to fix it, but was wondering if there was a way to avoid having to do that all together.
Any thoughts? Could it be that the jpg needs to be saved out in a specific way?
weird, I just shrunk the jpg in photoshop, and it imported fine. oh well, must just be a little glitch or something.
Oh sorry. :red:
I'm not sure why they would import flipped. I don't think I've seen that behavior... Is there anything special about your jpgs? are they the kind that load in phases - I forget how it's called, but it's jpg's version of interlaced... That's the only think I can think that might make a jpg "special"....
right, right. maybe it's one of those things. Thanks again for your input!