Star Trek Builders Thread!
This discussion has been closed.
Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
The problem is that instead of sending you an ebot every time someone posts, it sends you one for the first new post, then doesn't send you another until you visit the thread. If it didn't know you were logged in, it doesn't know you visited.
And that is the exact same system that the prior two forum builds had as well. It's not an uncommon one for a potentially busy forum.
Okay, book seven in my Nova Trek series is now available for download at the Tamerlane site. This is the third part of "A Tale of Two Captains". Hope folks enjoy it:
http://usstamerlane.com/MainForum/viewtopic.php?f=19&t=932
The shaders in the Supersuit packages work great on other items. I used some on Starkiller's Connie.
Thanks for the page views, folks. I would appreciate some comments though to let me know how I'm doing so far...
looks good to me
quick update on the cardassian battle vest , it is being rigged by patience ,
i have played with her first test version and it rocks out loud
golly thanks [? bashful smiley]
'teenie issue' with "1 spot" to be resolved OR ignored ... we'll see how it goes.
this is the test version atm ... [ignore the colors]
Mr Sapphire2 is wearing it ... he's available over on my MediaFire page. [face morph not included]
Sold!!!
Great story I enjoyed it very much Thanks
was it ever stated anywere how many containers are able to be towed, or is it almost unlimited due to biend space. i have 15 here
Never stated because It's not considered cannon. BUT, when I used it in my latest Nova Trek, I used 4 and that looked about right.
Running lights?!
Running lights?!
Running lights would be good.
Maybe it's the lighting, but I only see 14 containers ... ;)
Whoops! Lost one! Now he'll have to turn around and go find it! :)
Bet that would be a lot easier with running lights ... ;)
:lol:
Never stated because It's not considered cannon. BUT, when I used it in my latest Nova Trek, I used 4 and that looked about right.
I saw somewhere that the most they usually towed was 3 'cans' though they could most likely they could haul more at lower speeds.
In case anybody's interested, SheFreak 4 is $1.99 atm. Think Klingon ;-)
http://www.daz3d.com/shop/she-freak-v4
http://www.daz3d.com/shop/millennium-cat-le Free cat atm ... Think Data.
Whoops! Lost one! Now he'll have to turn around and go find it! :)
(&*&%^^^&* Ferengi
http://en.wikipedia.org/wiki/Star_Trek_Star_Fleet_Technical_Manual
As for the running lights...unfortunately, as per Standard Star Fleet Regulation Section 31 Paragraph 42: "Running Light controling circuitry pannels are to be located in the last container in the tandem cargo strings when under tow by Ptolemy Class starships"*
It would appear that the problems with your running lights is because you dropped one. Good luck finding it
*--this regulation, of course, is bullshitforthelolz
Type 7 shuttle was a easy conversion to poser! I have to say this is one of my favorites shuttle from TNG.
Nice Shuttle :)
another render by me
large version at my DA gallery
Nice looking craft :)
To tommyg6913: Got your PM message. I tried to reply, but with the new forum software I cant tell. I hope you get the message.
David
and one more render
larger at DA
There's a lot of beautiful artwork here. :)
Ken :)
Absolutely love this card series, especially the characters, wonderful! Please keep them coming.
-- Walt Sterdan
thanks, working on another right now :-)
and here it is
"Indubitably" there's some overlap [esp in the pipe trim] but "nothing to write home about". ;-)
It's as ready as it'll ever be ... sent to Bluto.
n.b. Does have 'holding textures' so you can easily find where to edit the files to load in your preferences. This is an item for which shaders can work very nicely. The general vest itself is basically as Bluto designed. There was a minor issue which needed resolving for rigging; resulted in having to reuvmap the vest ... so I also redid the pipe trim and did a little line editing; added smoothing, so it looks very nice with many of the available shaders which I was testing in Daz Studio. These are all D/S3 renders. The shaders were for the most part, free ones from various websites.
Templates included.
Bonus! Free "T" and "Y" .obj joints for any modeler wishing to use them to join those thickened lines joints.
Yes, you read that right, "Free Joints"!!!
okay ... [it's been a long week]