Material Prestes with LIE...

wancowwancow Posts: 2,708
edited December 1969 in Daz Studio Discussion

Okay, I uploaded that hair and two of the presets were based on the LIE, all the textures that I combined are there, so why is it not working for people?

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,772
    edited December 1969

    Link? Or at least more information on what people are seeing (any errors etc.) and whether it is working for you still.

  • wancowwancow Posts: 2,708
    edited December 1969

    Richard, I altered the file because the Lie preset only added stuff... what I would have loved is this: if you could save a material setting based around the LIE and have it load everything up and work based on two or three existing textures, which is what I did, but it makes TMP files that it needs :( and in the end, that's what I used, converting those temp files to PNG and putting them in my texture set... pity... It added 100mb to the size of the zip...

  • SzarkSzark Posts: 10,634
    edited December 1969

    You can save out LIE mats individually from the LIE window or save out via the Material Preset in the Save As menu. I have read your posts 5 times now I can't fathom out what you are trying to do. Yep could be me having a bad day granted. :)

  • wancowwancow Posts: 2,708
    edited December 1969

    I'm sorry, I was being totally unclear. Let my frustration get the better of me. Here's what I did.

    I used the lie to blend two textures together to get a certain colour. In this case, brown and red to get a darker red, and brown and blonde to get a darker blonde.

    What I did was save those as simple material presets, expecting that so long as those downloading it had the underlying textures I reffed in the LIE, the preset would work... NOT.

    Of course, since I didn't include the TIF file DS creates in the temp folder, those presets wouldn't work anyone downloading those presets.

    What would be nice is this: if DS would take that LIE when saving as a preset, and instead of reffing the temp file, simply blend the reffed textures.

    If I create a LIE preset, that adds onto whatever I have applied to the surface, which is as it should be... I wouldn't ask DAZ to change that for the world...

    The only solution to my problem was to take the temporarily generated TIF, and make that my texture...

    Anyway, the Dark Red and Dark Blonde presets are the ones I made with the LIE http://www.sharecg.com/v/67985/browse/21/DAZ-Studio/WC-Samantha-Hair-for-Genesis

  • SzarkSzark Posts: 10,634
    edited March 2013

    Got you yes LIE presets required the texture maps to be included too as this is script based and when you use LIE presets they call on those textures to be loaded from the original location. So you need to supply the texture maps and folder structure that they were made with. I think the path is fixed and we all have different ways and places in organising and installing content. I may have the base texture maps as you but probably ina diiferent location. So if the texture maps aren't your own then obviously you can't provide them due to the EULA. :)

    Post edited by Szark on
  • wancowwancow Posts: 2,708
    edited December 1969

    Little advice if you're using LIE, is to change the temporary folder path to somewhere that you can easily find your files...

  • SzarkSzark Posts: 10,634
    edited December 1969

    LOL Too true.

  • mjc1016mjc1016 Posts: 15,001
    edited March 2013

    PM Zev...

    I think that in order to use the original images/not use images in the temp folder you are going to have to manually edit the preset files. That's because the preset is referencing the optimized tifs created by tdlmake, which are in the temp folder.

    Post edited by mjc1016 on
  • wancowwancow Posts: 2,708
    edited December 1969

    so there IS a way to do that? Interesting... I'll see if I can get Zev to get in touch with me... it would be nice to be able to only have three or four colour maps and mix them...

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    wancow said:
    so there IS a way to do that? Interesting... I'll see if I can get Zev to get in touch with me... it would be nice to be able to only have three or four colour maps and mix them...

    I looked at the Vascularity presets...and he is pulling the textures from the runtime/texture folder...so I'd say, yeah.

  • wancowwancow Posts: 2,708
    edited December 1969

    are you sure he didn't just create a LIE preset there? What those do is add onto whatever you have applied, which is not what I wanted to do, I wanted to have it replace everything with whatever I had defined in the LIE.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Sorry that is what I was trying to get across that the LIE presets call the textures from where you loaded the maps from in the first place when setting up LIE. LIE doesn't blend maps together making a new map or new overlayed maps they call the originals from the origianl location. I assume this can be adjusted with adjusting the script but that is beyond my ken. Plus I thought the paths are fixed in LIE but I am new to LIE. :)

    But yes Zev0 knows LIE well.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    The mixed image is the tif in the temp folder...and no, without THAT image or the originals to recreate it, it's going to get 'lost'.

    So instead of doing anything fancy...just take the tif and copy it to the texture folder, and include a 'normal' material preset based on that compiste image...

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