Hoods and Hair - Easy Way Out?

IldanachIldanach Posts: 217
edited July 2017 in The Commons

Howdy. Anyone have any tricks on how to get hair to play nice with hoods? Is there a quick way to prevent hair from popping out through the material?

At the moment I've doing two renders, one with the hair and one without the hair and then combining them in photoshop, but would love to be able to save the time and only have to render once if possible.

Also is there a way to put a hood in a downward position if it didn't come with a morph included for that?

Cheers

Post edited by Ildanach on

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,747

    Here are two tricks I use. One is deformers. With a little practice, you can move any part of clothing to do what you want, even scale it.

    With hair sticking thru hoods, pose the hood how you want it. Play with the hair morphs to do what you can to get it under the hood. Now with the hair selected, enable the geometry editor and select all the hair that is sticking out and assign it a new material (right click for options) and then turn down the opacity on that material zone and it won't show sticking thru the hood any longer. Works great on body parts showing thru clothing also.

  • IceDragonArtIceDragonArt Posts: 12,548

    if you don't want to do that (although, I am going to give that a try myself) you can also use Sickleyield's Hat & Hair helper.  Not sure what generation you need but I know for sure she has gen 2 and gen 3

  • scorpioscorpio Posts: 8,403

    Render once with the hair and hat and then spot render the hat without the hair and combine in photshop or whatever you use.

  • NathanomirNathanomir Posts: 125

    An easy way is to use a hair prop that already has a hat morph included. Two that come to mind are Slosh's Kimberly and Emma and Jordi's Buenaventura.

  • IldanachIldanach Posts: 217

    Here are two tricks I use. One is deformers. With a little practice, you can move any part of clothing to do what you want, even scale it.

    With hair sticking thru hoods, pose the hood how you want it. Play with the hair morphs to do what you can to get it under the hood. Now with the hair selected, enable the geometry editor and select all the hair that is sticking out and assign it a new material (right click for options) and then turn down the opacity on that material zone and it won't show sticking thru the hood any longer. Works great on body parts showing thru clothing also.

    Perfect! You are a life saver, thank you so much. Geometry editor worked a treat. And thanks everyone else for your advice too!

    I've seen deformers mentioned a few times. What exactly are they? And how to they work?

  • IldanachIldanach Posts: 217
    scorpio said:

    Render once with the hair and hat and then spot render the hat without the hair and combine in photshop or whatever you use.

    Thanks, I've tried doing spot renders before, but it just renders in the preview screen. How can I spot render part of the image but at the full size I am rendering at?

  • IldanachIldanach Posts: 217

    Here's the render without hair sticking out, finally! smiley

  • FSMCDesignsFSMCDesigns Posts: 12,747
    Ildanach said:

    Here are two tricks I use. One is deformers. With a little practice, you can move any part of clothing to do what you want, even scale it.

    With hair sticking thru hoods, pose the hood how you want it. Play with the hair morphs to do what you can to get it under the hood. Now with the hair selected, enable the geometry editor and select all the hair that is sticking out and assign it a new material (right click for options) and then turn down the opacity on that material zone and it won't show sticking thru the hood any longer. Works great on body parts showing thru clothing also.

    Perfect! You are a life saver, thank you so much. Geometry editor worked a treat. And thanks everyone else for your advice too!

    I've seen deformers mentioned a few times. What exactly are they? And how to they work?

    Awesome, glad it worked for you and great looking render!

    When you create a deformer you have 3 parts to it, the base, the field and the deformer. When you click on the field, it will show you the vertices affected by the deformer. You can scale, move and rotate the field to the exact area you want to manipulate. Once yoi get the area right, then click on the actual deformer to make the change. Load up a cube and apply one to play with it.

  • RGcincyRGcincy Posts: 2,834
    Ildanach said:

    Thanks, I've tried doing spot renders before, but it just renders in the preview screen. How can I spot render part of the image but at the full size I am rendering at?

    Select the Tool Settings pane, select Spot Render from the Active Tool drop down box at the top, check New Window. You'll now get a spot render the same size as your redner settings size.

  • RGcincyRGcincy Posts: 2,834

    With hair sticking thru hoods, pose the hood how you want it. Play with the hair morphs to do what you can to get it under the hood. Now with the hair selected, enable the geometry editor and select all the hair that is sticking out and assign it a new material (right click for options) and then turn down the opacity on that material zone and it won't show sticking thru the hood any longer. Works great on body parts showing thru clothing also.

    That's a great tip! thanks for sharing

  • IldanachIldanach Posts: 217
    Ildanach said:

    Here are two tricks I use. One is deformers. With a little practice, you can move any part of clothing to do what you want, even scale it.

    With hair sticking thru hoods, pose the hood how you want it. Play with the hair morphs to do what you can to get it under the hood. Now with the hair selected, enable the geometry editor and select all the hair that is sticking out and assign it a new material (right click for options) and then turn down the opacity on that material zone and it won't show sticking thru the hood any longer. Works great on body parts showing thru clothing also.

    Perfect! You are a life saver, thank you so much. Geometry editor worked a treat. And thanks everyone else for your advice too!

    I've seen deformers mentioned a few times. What exactly are they? And how to they work?

    Awesome, glad it worked for you and great looking render!

    When you create a deformer you have 3 parts to it, the base, the field and the deformer. When you click on the field, it will show you the vertices affected by the deformer. You can scale, move and rotate the field to the exact area you want to manipulate. Once yoi get the area right, then click on the actual deformer to make the change. Load up a cube and apply one to play with it.

    Cheers mate, I'll have to have a play around with that and see what it's all about. I think Studio is still hiding many secrets from me smiley

  • IldanachIldanach Posts: 217
    RGcincy said:
    Ildanach said:

    Thanks, I've tried doing spot renders before, but it just renders in the preview screen. How can I spot render part of the image but at the full size I am rendering at?

    Select the Tool Settings pane, select Spot Render from the Active Tool drop down box at the top, check New Window. You'll now get a spot render the same size as your redner settings size.

    Happy days! This is going to save me so much time. Thanks so much!

  • fastbike1fastbike1 Posts: 4,077

    @Ildanach

    That is a great render. Great looking character.

  • AmaranthAmaranth Posts: 420

    Yup before I had Zbrush I used dformers a lot. Ignisserpentus has made a great tutorial on Youtube if you new to Deformers :)

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