Reflective Surfaces

Scotty ZScotty Z Posts: 44
edited December 1969 in The Commons

A long time ago on the old forum I had bookmarked a post that gave the surface settings necessary to make a surface reflective (like a mirror). I can't seem to find that post anymore and I can't get my surface to work, simply cranking up Reflection didn't seem to make any difference. I could probably mess with it for a few hours and stumble across what I need, but I'm sure someone here knows right off the top of their head and can save me those hours.

And FWIW, I'm still on D/S 3 (3.1.2.13 to be exact).

Thanks!

Comments

  • sfaa69sfaa69 Posts: 353
    edited December 1969

    The following works for me:

    Diffuse Color: White
    Diffuse Strength: 13.7%
    Glossiness: 61.4%
    Specular Color: Gray (189 189 189)
    Specular Strength: 90.4
    Multiply thru Opacity: On
    Ambient Color: Black
    Ambient Strength: 100%
    Opacity Strength: 100%
    Reflection Color: White
    Reflection Strength 90.4%
    Lighting Model: Glossy Plastic

  • Scotty ZScotty Z Posts: 44
    edited December 1969

    Thanks, that worked, I have a reflection now!

    However, it looks a little muddy, do you know which of the parameters to twiddle to make it a "clearer" reflection?

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Lower the diffuse strength and increase the reflection strength.

  • Scotty ZScotty Z Posts: 44
    edited March 2013

    That doesn't seem to have had an effect.

    First Diffuse Strength: 13.7% was changed to around 7%, then changed to 0%.

    Reflection Strength 90.4% was bumped up to 95%, then 100%.

    Both of these renders look the same as the original settings.

    Edit: Never mind, got it.

    I changed the Specular color to white (255, 255, 255), and cranked it to 100% and bumped the Glossiness up to 81.

    Seems to be performing the way I had hoped.

    Post edited by Scotty Z on
  • SpitSpit Posts: 2,342
    edited March 2013

    I cheat.

    Select your surface, hold CTRL and (I have it in my scripts menu) click on Ubersurface Base and ignore textures. Then all I have to do is play with the Reflection Strength.

    I was amazed at how easy it is.

    Of course, if you've already overcomplicated your surface with colors and strength percentages in almost every setting, then it might become a little more difficult.

    Post edited by Spit on
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