Camera suggestion

cosmo71cosmo71 Posts: 3,609
edited August 2017 in Product Suggestions

Hi,

I have a suggestion for a camera. My english is not so good, so I hope you understand what I mean.

What about a camera that has the option to display the actual camera image on a surface (monitor for example) right during rendering the scene. Means an option that shows the actual image of the camera view on a surface right during rendering.

Or the option to select a second camera in the scene and it`s image can by displayed on a surface (not the actual camera view) That would be cool for security cams for example) Means we have the actual camera view for the whole rendered image but in in the scene maybe a monitor that shows an image of a second camera.

The camera should work in DS4.8 pro and up

Post edited by cosmo71 on

Comments

  • srieschsriesch Posts: 4,241

    You can render the scene from the viewpoint of your security camera, save that render as an image file, then select the surface of your monitor object within your scene and change the default image map it uses to your new render.  Depending on how the monitor object was mapped, you may have to make some adjustments like cropping your image to fit or adjusting the horizontal/vertical tiling slightly to stretch/compress the image to the right proportions.

  • cosmo71cosmo71 Posts: 3,609
    sriesch said:

    You can render the scene from the viewpoint of your security camera, save that render as an image file, then select the surface of your monitor object within your scene and change the default image map it uses to your new render.  Depending on how the monitor object was mapped, you may have to make some adjustments like cropping your image to fit or adjusting the horizontal/vertical tiling slightly to stretch/compress the image to the right proportions.

    That exactly is what I do not want to do because it can be that the scene view is so that something covers parts of the monitor and second I am lazy.

  • cosmo71cosmo71 Posts: 3,609
    edited August 2017

    third, I know how to change a map and how to fix it so it fits.

    Post edited by cosmo71 on
  • Well, the technique of rendering a view from the prop security camera seperately and adding it to the prop monitor displays for the main render is fine for still images (albeit tedious), and is something I'd not have any objection to doing, provided I don't have to do it for 50 or 100 renders for a whole comicbook story or something...  on the other hand, it just occured to me that someone wanting to do a motion video of a scene involving (multiple?) security cameras and monitors all located within the same scene is going to have a much harder time at it.  >>giggles<<  So, yeah, I can bet a product like cosmo71 here is describing would be a godsend for some.

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