Is the Layered Image Editor (LIE) working in DAZ Studio Pro?

lululee1lululee1 Posts: 332
edited December 1969 in The Commons

Hi,
Is the Layered Image Editor (LIE) working in DAZ Studio Pro?
If not, are there any estimates when it will be working again?
cheerio
lululee

Comments

  • DaWaterRatDaWaterRat Posts: 2,885
    edited December 1969

    It is working, but with the new DUF settings, you have to treat it a little differently. You no longer save from the LIE interface, but save the preset from the DS interface.

  • SickleYieldSickleYield Posts: 7,634
    edited March 2013

    The functionality of saving an LIE overlay as a shader that can be applied over any UV seems lost. Now it appears that an LIE preset saves with the material names from which it was derived and will only reapply to those materials.


    I would LOVE to learn that I'm wrong about that, though.

    Post edited by SickleYield on
  • lululee1lululee1 Posts: 332
    edited December 1969

    Hi,
    Thanks everyone for your help.
    I appreciate it.
    cheerio
    lululee

  • cwichuracwichura Posts: 1,042
    edited December 1969

    DraagonStorm's new Geishas for Aiko 5 has options for applying the geisha LIE textures over any existing skin. And it's only got .duf presets for them, not the older .dsi files.

    Also, .dsi files are still read by Studio 4.5; it just won't create them any more.

    What I don't like about the new MLIE in 4.5 is that you can't update a MLIE definition; you always have to save it under a new name.

  • SickleYieldSickleYield Posts: 7,634
    edited December 1969

    cwichura said:
    DraagonStorm's new Geishas for Aiko 5 has options for applying the geisha LIE textures over any existing skin. And it's only got .duf presets for them, not the older .dsi files.

    Also, .dsi files are still read by Studio 4.5; it just won't create them any more.

    What I don't like about the new MLIE in 4.5 is that you can't update a MLIE definition; you always have to save it under a new name.

    Yes, but that's applying the body texture over another genesis with the same UV, isn't it? The material names would be the same.

  • cwichuracwichura Posts: 1,042
    edited December 1969

    Same surfaces, yes. But then I guess I don't see that as a big constraint. Since MLIE textures are usually designed as an overlay to specific underlying UV maps anyway (such as a skin UV), so the material names likely match.

    I suppose one thing to do is look at the MLIE .duf's in a text editor and maybe you can work around this by hand-editing them.

  • SickleYieldSickleYield Posts: 7,634
    edited December 1969

    cwichura said:
    Same surfaces, yes. But then I guess I don't see that as a big constraint. Since MLIE textures are usually designed as an overlay to specific underlying UV maps anyway (such as a skin UV), so the material names likely match.

    I suppose one thing to do is look at the MLIE .duf's in a text editor and maybe you can work around this by hand-editing them.

    This is what made things like Marieah's Hybrid Grunge pack even possible. A lot of us very much have a use for an ability to do tiling UV-independent overlays, and removal of that functionality is significant.


    I'll see what I can do with hand-editing, but given the change in the way these are generated I'm not holding my breath.

  • Pixel8tedPixel8ted Posts: 593
    edited March 2013

    cwichura said:
    DraagonStorm's new Geishas for Aiko 5 has options for applying the geisha LIE textures over any existing skin. And it's only got .duf presets for them, not the older .dsi files.

    Also, .dsi files are still read by Studio 4.5; it just won't create them any more.

    What I don't like about the new MLIE in 4.5 is that you can't update a MLIE definition; you always have to save it under a new name.

    The LIE options are tied to the Aiko 5 UV. It doesn't really matter that much for the dragons but you'll definitely see this is true for the LIE face presets in that set on a skin texture that isn't using the Aiko 5 UV set.

    Post edited by Pixel8ted on
  • cwichuracwichura Posts: 1,042
    edited December 1969

    I'll see what I can do with hand-editing, but given the change in the way these are generated I'm not holding my breath.

    The .dsi files are a fairly straightforward text format. If you've got some around to look at in a text editor, they're not hard to figure out and modify/create by hand. I've done that myself, as I don't like 4.5's new LIE format, either. So worst comes to worst, you can always manually create .dsi files for your LIE elements and 4.5 will still read them. Or if you still have 4.0 installed on some machine, you could use it to create the .dsi files.
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