Good quality stick figure / dummy
Hello All,
I searched the shop but could not find what I'm looking for. This was the closest I thing I found, but it is ... ugly:
https://www.daz3d.com/info-gal
I would love to purchase a nice stick-figure/dummy; something akin to these:
- https://s3.envato.com/files/89127703/stickman-military-force590.jpg
- https://s3.envato.com/files/140017960/590preview.jpg
- https://s3.envato.com/files/116099701/590preview.jpg
My usecase is to do some prototyping for a 2d game. A stick figure is useful because it allows me to focus on the functionality of the character, instead of the visual details. I want to create animations that I can export as 2d sprites. So, the stick figure must be posable/animatable, like the usual Daz figures.
From the images above, the military one has a few properties that I like:
- Some kind of (equipable/un-equipable) simple head gear. This makes it easy tell the front of the head vs the back. I would prefer something like the helmet shown, rather than something like a baseball cap. The reason is that the baseball cap sticks out a bit pass the face, and I would prefer for the head gear to be contour to the head. This way, if the character is on the floor facing down, I don't have to take the cap into consideration.
- The character has a simple suit/attire, where the hands and feet stand out a from the body. This makes it easy to make out the hands and feet from the rest of the body.
- The character has a belt and bucklet. This is useful because it allows me to cut the sprites between the lower body and the upper body -- this allows me to animate the lower half independent of the upper half, in the game engine.
There also a few extra things that would be really nice to have. I'm willing to pay more them.
- The ability to change the color of the skin and the color of the suit/gear. This allows creating 'different' stick figures with different colors.
- Give the hands and feet just a tiny bit of detail. Just enough to show a basic thumb/palm and a heel. This would allow a little expresiveness with the hands and feet, like making a fist and bending the foot. An example of the hands would be something like this: https://thumbs.dreamstime.com/z/economy-under-construction-3d-humanoid-icon-11366987.jpg
- Similar to #3 above (the belt thing), something around the neck and shoulders, so that the arms and head can be animated (in 2d, by the engine) independent of the rest of the body. For the neck, it *might* not be needed since the head is clearly separated from the body because of the color. The old Hanna-Barbera cartoons used that technique alot: http://rogallery.com/_RG-Images/Barbera, Hanna/w-302/hanna-barbera-barneyflinsto.jpg
- Morph targets that can be used to enlarge each hand and feet independently, and somewhat enlongate the args and legs. This is useful for animation effects such as squash and stretch, like when throwing a punch. Enlongating and shortning the body would be a plus.
- A few simple props: A katana sword and a sheath, a samurai knife (like a tanto) with a sheath.
- Poses. The more types, the better. I'm willing to pay for each type of 'pose pack' indenpently. Something like a 'running/walking' pack, 'fighting pack', 'super hero poses pack', etc.
With a stick figure that can have these properties, I (and others) could really get alot of mileage from simple animations.
Please, someone take my money!
Comments
https://www.daz3d.com/blank-boi
Thanks for the reply. That model is underwhelming.