Square Shaped D-Form

luca_0e1f976d66luca_0e1f976d66 Posts: 0
edited March 2013 in Daz Studio Discussion

Hi guys,
Is there a way to make a square (or any other form other than spherical) shaped d-former?

To be more clear imagine a metal small cube pushing on the surface of a big rubber sphere.

I was not able to do it (other than with multiple d-formers but it is anyhow quite raw and approximate) because cannot change the sphere shaped "head" of the d-former.

I was also wondering if there is any other technique to simulate a collision deformation between two objects other than the d-formers


Thank you!

EDITED: a similar/good result could be obtained also if the shape of the field could be modified from spherical to any-shape (instead of changing the shape of the head of the dformer). But I could not find any way to do that neither....

Post edited by luca_0e1f976d66 on

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,772
    edited December 1969

    No, you can't do that - at least not without writing a new plugin in C++ using the SDK. What might work is to apply a smoothing modifier to the rubber sphere and set the collision item as the metal cube.

  • cridgitcridgit Posts: 1,757
    edited May 2022

    Redacted

    Post edited by cridgit on
  • luca_0e1f976d66luca_0e1f976d66 Posts: 0
    edited December 1969

    I tried the mesh smoothing approach before but I have seen that the sphere tends to "wrap" the cube other than avoiding it (so it does not simulate a collision but more an "incorporation")

    Is there a way to "reverse" the mesh smoothing effect?

    I tried also to apply the mesh to the cube and set collision to the sphere, but the result is quite weird

  • wancowwancow Posts: 2,708
    edited December 1969

    Just tried an experiment, having one cube collide with another... hmmmm....

    cubepush.jpg
    381 x 493 - 60K
  • wancowwancow Posts: 2,708
    edited December 1969

    although... this kinda worked...

    cubepush3.jpg
    378 x 451 - 62K
    cubepush2.jpg
    415 x 553 - 78K
  • Richard HaseltineRichard Haseltine Posts: 100,772
    edited December 1969

    it should work as long as the indent isn't too large - if it is then the smoothing will as you say wrap over rather than dent under.

  • srieschsriesch Posts: 4,241
    edited December 1969

    how do you "freeze" the result of the collision so you can remove the colliding object from the scene and leave just the dented object (or do you just hide it but keep it there?)

  • wancowwancow Posts: 2,708
    edited December 1969

    the only way I know how to do that is to make all but the affected item invisible in the Scene Tab, and export to obj, and use the Morph Loader.

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