Morphing Renders Tips
MJ007
Posts: 1,683
in The Commons
Hello all, any tips or tutorials available on showing a render where a characters morphs into something else? Something along the lines of Bruce Banner morphing into the Incredible Hulk? Or something even more extreme as DC's Beast Boy morphing into a creature?
If anyone has any renders demonstrating this effect would be even more awesome.
Thanks in advance!
-MJ
Comments
It's difficult to depict in still images.
You could do a He-Man and She-Ra-esque thing with two figures, one pre-morph one post-morph with sprites in between. Netherworks' Hero FX Xtreme (here at Daz, link below) is fabulous for all kinds of effects without postwork. You can make your own transmaps for it, too. I use brushes, such as Ron's (here at Daz), to do that quite often. I just use Abrmate on the brush if it's for Photoshop (careful, though, it sometimes cannot read and extract all brushes), send the PNG to Paint Shop Pro 9, make the "brush" layer white, slip a black layer underneath, save it somewhere (as a .jpg), plug it in to HFXX.
https://www.daz3d.com/hero-fx-xtreme
Mix_Match at Renderosity has a product called Mage Rings that could probably do something similar. Although, I haven't played with that yet. I'm still rebulding my runtimes after the runtime drive (and backup) malfunctioned.
I think the most cost effective & easiest way is:
I would use the animation time line and the Power Poser/Puppeteer and do the morph changes over keyframes, making sure only the character being morphed is visible (put the rests in different Groups to hide & unhide in the scene tab), and have a transparent backgroup.
Render the keyframes and then composite them together making sure to adjust the opacity of the individual keyframes with the morph changes to be visually pleasing in GIMP or PS.
Are you guys referring to something like the picture attached? To me, for a metamorph, its seems too gimmicky. I think the He-Man transformation looks more "magical", and i want something that looks more natural and this effect doesnt pull that off... at least not to me. Seems too exaggerated.
-MJ