God Rays

Hey,

I want to make Godrays like on the old Japanese flag. How do I do that in iRay without buying another product? Or should I just make mesh geometry for the rays since I am going for a cartoony style?

Thanks

Comments

  • Silent WinterSilent Winter Posts: 3,717

    I don't think Iray has a 'god-ray' ability - you'd need mesh geometry (transmapped) or post-work anyway.

    (After all, real-life god-rays are the light reflecting off dust particles in the air - you need something there to reflect the light)

  • nonesuch00nonesuch00 Posts: 18,076

    Thanks. I will make a mesh then.

  • kitakoredazkitakoredaz Posts: 3,526

    Why not use  iray volume , and apply not ray mesh  obj,  but contena of room to reflect ?

    http://blog.irayrender.com/post/132864644411/volumetric-effects

    though it really take time to render,,,

    https://www.daz3d.com/forums/discussion/comment/2672986/#Comment_2672986

    If you make glass with frame,  only lay can through out glass part, you only need to show them as volume I think. 

     

  • nonesuch00nonesuch00 Posts: 18,076

    I will look into that and if render doesn't take too long try it.

  • kitakoredazkitakoredaz Posts: 3,526

    It actually  took  really long time for me, ^^;  

  • nonesuch00nonesuch00 Posts: 18,076

    Ok, thanks

  • Cris PalominoCris Palomino Posts: 11,315
    edited August 2017

    Oops...without purchase.

    Post edited by Cris Palomino on
  • ChoholeChohole Posts: 33,604
    edited August 2017

    To make a god ray (Crepuscular ray)  use a cone.  so to make several use several cones.   
    https://www.daz3d.com/gallery/#images/1167


      To make a sun use lots of cones and superimpose a sphere

    Post edited by Chohole on
  • nonesuch00nonesuch00 Posts: 18,076
    Chohole said:

    To make a god ray (Crepuscular ray)  use a cone.  so to make several use several cones.   
    https://www.daz3d.com/gallery/#images/1167


      To make a sun use lots of cones and superimpose a sphere

    Ah, that's what I want thanks. I already made the sun using the DS primitive for a sphere so cones will work good with that. 

  • andy vronandy vron Posts: 56
    edited August 2017
    Chohole said:

    To make a god ray (Crepuscular ray)  use a cone.  so to make several use several cones.   
    https://www.daz3d.com/gallery/#images/1167


      To make a sun use lots of cones and superimpose a sphere

    God rays should really be more parallel ...the light is supposed to be far away right?

    Post edited by andy vron on
  • nonesuch00nonesuch00 Posts: 18,076
    edited August 2017

    What she did is mostly parallel but not completely parallel because it encounters resistance and refraction.

    andy vron said:
    Chohole said:

    To make a god ray (Crepuscular ray)  use a cone.  so to make several use several cones.   
    https://www.daz3d.com/gallery/#images/1167


      To make a sun use lots of cones and superimpose a sphere

    God rays should really be more parallel ...the light is supposed to be far away right?

     

    Post edited by nonesuch00 on
  • ChoholeChohole Posts: 33,604
    andy vron said:
    Chohole said:

    To make a god ray (Crepuscular ray)  use a cone.  so to make several use several cones.   
    https://www.daz3d.com/gallery/#images/1167


      To make a sun use lots of cones and superimpose a sphere

    God rays should really be more parallel ...the light is supposed to be far away right?

     

    These are called crepuscular rays, and are caused by clouds blocking the sunlight, their long shadows cast on haze and other particulates floating in our air.

    Those rays fan out, spreading away at different angles… but that’s an illusion! The rays are parallel,The fanning out of the rays is actually an illusion, caused by perspective! It’s precisely the same thing that makes railroad tracks or long roads appear to converge in the distance. Things farther away look smaller, so the parallel rails of a railroad track appear to get closer together as you look farther away. For railroad tracks you look down to see this; for cloud shadows you look up! Other than that, they’re the same.

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