Pose Blender is very interesting, isn't it?

I own the previous one. It was good that I could copy G3Fs' poses for G8Fs. But I wonder one thing. Can Pose Blender cross generation, ie, from V4 poses to G8F ones? Thanks for information. The Promo page implies that but after seeing promo pix, I guess not. And if not, I will wait for the next version of this PA that is capable of this.

Comments

  • JonstarkJonstark Posts: 2,738

    I don't think it does anything to take poses from one generation to another.  Instead it looks to me like it takes any 2 poses for a specific figure and lets you combine them in various ways and blend from one to the other. As far as I know, Zev0's Pose Converter products are the only ones that actually convert from one generation to another.

  • mats76mats76 Posts: 289

    I just did a test in the new Pose blender between Victoria 7 and Olympia 8 and I was able to transfer Victorias pose to Olympia.

    But with som clipping though if I transfered 100% of the pose, could be because olympia 8 has a bigger body morph than Victoria 7?  

  • iSeeThisiSeeThis Posts: 552
    mats76 said:

    I just did a test in the new Pose blender between Victoria 7 and Olympia 8 and I was able to transfer Victorias pose to Olympia.

    But with som clipping though if I transfered 100% of the pose, could be because olympia 8 has a bigger body morph than Victoria 7?  

    Thank you, mats76. But that's what Bone Collector can do. https://www.daz3d.com/bone-doctor-pose-control

    I Think this is an enhance version of it. The buyer of this version is just luckier than the previous one.

  • iSeeThisiSeeThis Posts: 552
    Jonstark said:

    I don't think it does anything to take poses from one generation to another.  Instead it looks to me like it takes any 2 poses for a specific figure and lets you combine them in various ways and blend from one to the other. As far as I know, Zev0's Pose Converter products are the only ones that actually convert from one generation to another.

    I have it but don't like it much. We have to convert them to files while Bone Collector and Pose Blender can copy/paste on the fly.

  • How exactly has this product improved upon blending poses in Puppeteer (which supports multiple poses at a time, even)?

  • marblemarble Posts: 7,498

    How exactly has this product improved upon blending poses in Puppeteer (which supports multiple poses at a time, even)?

    How does that work? I've never come across that before but it sounds interesting. I've always found Puppeteer to be something I lose control of pretty quickly. I probably just need more practice.

  • RiverSoft ArtRiverSoft Art Posts: 6,565
    iSeeThis said:
    mats76 said:

    I just did a test in the new Pose blender between Victoria 7 and Olympia 8 and I was able to transfer Victorias pose to Olympia.

    But with som clipping though if I transfered 100% of the pose, could be because olympia 8 has a bigger body morph than Victoria 7?  

    Thank you, mats76. But that's what Bone Collector can do. https://www.daz3d.com/bone-doctor-pose-control

    I Think this is an enhance version of it. The buyer of this version is just luckier than the previous one.

    Bone Doctor and Pose Blender are separate products.  Pose Blender is not an enhancement of Bone Doctor.  Pose Blender, as JonStark stated, blends any two poses IF the bone names are the same.  Therefore, it cannot blend all bones between generations, except for G3 and G8 as they have the same bone hierarchy.  Bone Doctor contains a set of scripts for modifying the bones, such as relax, symmetry, etc, but does not do blending between 2 poses.

     

  • RiverSoft ArtRiverSoft Art Posts: 6,565

    How exactly has this product improved upon blending poses in Puppeteer (which supports multiple poses at a time, even)?

    You can think of Pose Blender as a combination of Puppeteer and Pose Builder for Genesis 3 by Zev0.  Like Pose Builder, you can combine parts of poses: the legs from this pose, the arms from that pose, etc.  However, Pose Blender doesn't just allow you to combine poses from different body parts, but blend between them.  And of course, unlike Pose Builder, Pose Blender is for any character or figure generation.  Barring some drastic changes by Daz to the scripting interface, Pose Blender will work as well with Genesis 10 in 2021 as it does today with Genesis, Genesis 3 or Genesis 8. 

  • Zev0Zev0 Posts: 7,074
    edited August 2017

    True. Pose Builder comes in two products. The first Pose Builder supported Genesis 1 and 2, and Pose Builder 3 supports Genesis 3 and 8. I just haven't updated the product description and promos of Pose Builder 3 to showcase it's fully Genesis 8 compatiblesad

    Post edited by Zev0 on
  • How exactly has this product improved upon blending poses in Puppeteer (which supports multiple poses at a time, even)?

    You can think of Pose Blender as a combination of Puppeteer and Pose Builder for Genesis 3 by Zev0.  Like Pose Builder, you can combine parts of poses: the legs from this pose, the arms from that pose, etc.

    You can do this with Puppeteer by loading poses to only a part of the figure. It sounds like potentially faster if you want a lot of partial poses though.

    marble said:

    How exactly has this product improved upon blending poses in Puppeteer (which supports multiple poses at a time, even)?

    How does that work? I've never come across that before but it sounds interesting. I've always found Puppeteer to be something I lose control of pretty quickly. I probably just need more practice.

    You load a figure, load the first pose you want onto it. In the Puppeteer window make sure Edit is selected. Click somewhere on the grid to add a dot. This dot represents your figure's current pose. Then, load another pose and add another dot for that one. Select Preview and you can now drag around the grid between the two dots to blend the poses - even drag past one of them to start inverting one pose onto the other. This is all visible in the viewport so you can stop exactly where you like.

    You can add a whole bunch of pose dots at once, not just two. This also works for blending morphs if say you want to combine two morph spun characters, blend between an old and young character, etc. Just load morphs instead of posing the figure.

    Puppeteer is supposedly for animation but what it really does at the heart is blend figure states and that's all I use it for.

  • marblemarble Posts: 7,498

     

    You load a figure, load the first pose you want onto it. In the Puppeteer window make sure Edit is selected. Click somewhere on the grid to add a dot. This dot represents your figure's current pose. Then, load another pose and add another dot for that one. Select Preview and you can now drag around the grid between the two dots to blend the poses - even drag past one of them to start inverting one pose onto the other. This is all visible in the viewport so you can stop exactly where you like.

    You can add a whole bunch of pose dots at once, not just two. This also works for blending morphs if say you want to combine two morph spun characters, blend between an old and young character, etc. Just load morphs instead of posing the figure.

    Puppeteer is supposedly for animation but what it really does at the heart is blend figure states and that's all I use it for.

    Thank you very much for the explanation. Can't wait to give that a whirl.

  • CybersoxCybersox Posts: 9,050

    How exactly has this product improved upon blending poses in Puppeteer (which supports multiple poses at a time, even)?

    You can think of Pose Blender as a combination of Puppeteer and Pose Builder for Genesis 3 by Zev0.  Like Pose Builder, you can combine parts of poses: the legs from this pose, the arms from that pose, etc.

    You can do this with Puppeteer by loading poses to only a part of the figure. It sounds like potentially faster if you want a lot of partial poses though.

    marble said:

    How exactly has this product improved upon blending poses in Puppeteer (which supports multiple poses at a time, even)?

    How does that work? I've never come across that before but it sounds interesting. I've always found Puppeteer to be something I lose control of pretty quickly. I probably just need more practice.

    You load a figure, load the first pose you want onto it. In the Puppeteer window make sure Edit is selected. Click somewhere on the grid to add a dot. This dot represents your figure's current pose. Then, load another pose and add another dot for that one. Select Preview and you can now drag around the grid between the two dots to blend the poses - even drag past one of them to start inverting one pose onto the other. This is all visible in the viewport so you can stop exactly where you like.

    You can add a whole bunch of pose dots at once, not just two. This also works for blending morphs if say you want to combine two morph spun characters, blend between an old and young character, etc. Just load morphs instead of posing the figure.

    Puppeteer is supposedly for animation but what it really does at the heart is blend figure states and that's all I use it for.

    And what Puppeteer is especially useful for is tweaking and mixing expressions.  That said, the convenience of Pose Blender makes it sound like it will make it a great tool to have as well.   

  • iSeeThisiSeeThis Posts: 552

    Thanks RiverSoft Art.

  • RiverSoft ArtRiverSoft Art Posts: 6,565

    How exactly has this product improved upon blending poses in Puppeteer (which supports multiple poses at a time, even)?

    You can think of Pose Blender as a combination of Puppeteer and Pose Builder for Genesis 3 by Zev0.  Like Pose Builder, you can combine parts of poses: the legs from this pose, the arms from that pose, etc.

    You can do this with Puppeteer by loading poses to only a part of the figure. It sounds like potentially faster if you want a lot of partial poses though

    Pose Blender allows you to load whole poses but then blend only partial poses.

  • RiverSoft ArtRiverSoft Art Posts: 6,565
    iSeeThis said:

    Thanks RiverSoft Art.

    You are welcome!

  • How exactly has this product improved upon blending poses in Puppeteer (which supports multiple poses at a time, even)?

    You can think of Pose Blender as a combination of Puppeteer and Pose Builder for Genesis 3 by Zev0.  Like Pose Builder, you can combine parts of poses: the legs from this pose, the arms from that pose, etc.

    You can do this with Puppeteer by loading poses to only a part of the figure. It sounds like potentially faster if you want a lot of partial poses though

    Pose Blender allows you to load whole poses but then blend only partial poses.

    I can see this being quite useful if you're not sure which bones of the other pose you want at first.

  • RiverSoft ArtRiverSoft Art Posts: 6,565

     

    Pose Blender allows you to load whole poses but then blend only partial poses.

    I can see this being quite useful if you're not sure which bones of the other pose you want at first.

    I find it so smiley  There is a testimonial on the https://www.daz3d.com/forums/discussion/188466/released-pose-blender-commercial thread.  There is also a link to the PDF manual for Pose Blender if you want to see how to use it.

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