what am I doing wrong when I use my ground textures shaders
Hi Gang:
I purchased ground textures 4 in order to use in a scene, but when I opened it and chose the ground I wanted every time I double clicked to load it or merge it into my scene, I would get an error message. Frankly if im going to keep buying these products Id like some of them to actually work and do what the hell they are supposed it. It is frustrating to want to make a scene have the elements only to have error messages come up or to find I need to buy something else in order for something to work. can anyone help me with this. It is the same thing as when I bought the rigged water item and this as well does not work. Any wisdom or advice and assistance as always would be most appreciated. Cheers and thanks.
Comments
What is the error message? What are you clicking? Do you have a figure loaded first?
Ground Textures 4 is a set of Shader presets. It is important to understand the difference between Material Presets and Shader Presets. With a Material Preset, you select the object in the Scene pane and then double click on the material thumbnail to apply the material's texture files to the object. Material Presets work only with the one object they were designed for. With a Shader Preset, there is an additional step required, because a Shader Preset can be applied to any surface of any object. You must first select the object in the Scene pane and then select one or more surfaces in the Surfaces pane. Then, you can double click the Shader Preset's thumbnail to apply it to the selected surfaces.
The most frequent user error with Shader Presets is forgetting to select the surface(s) in the Surfaces pane. The second most frequent error is not rendering the image to see the applied surface. The viewport in Daz Studio is not capable of displaying a good preview for many shaders. You must render or use Iray preview to see the shader on the surface.
"Ground Textures 4" isn't a "ground" object with different texture options that you can load into your scene. It's a set of texture options you can apply to a ground object from another product that you've already loaded into your scene. DAZ|Studio doesn't have a default "ground" object, and the error you're getting is probably the one that appears when you try to apply a material or shader without selecting an object or surface to apply them to.
If you don't have a ground structure, you can use a plane primtive, scale it up and rotate it, and slap the shader present onto that.
This is about lights, but it explains how you can create a plane primitive, so maybe it helps: https://www.daz3d.com/forums/discussion/comment/1537206/#Comment_1537206