Specific issues with Rigged water

Hi folks 

Right I MUST appologize for completely forgetting to describe what specific problems I was having with the RW tool or app.  Well firstly when I merge for example the poured water into glass prop it simply looks nothing like a "crystal glass with clear water being poured into it. So with this first point in mind what settings to I need in order to get it to look like the prop image shown in the RW menu choice.

Second.  water volumes prop.if I use any of them and try to "stretch" these out to full the scene it won't change colour when I am using a shader like in undersea ambiance, I will highlight the water volume chose the colour or viscosity setting from the undersea amabiance and nothing changes. Again it doesnt look like clear water or anthing like the prop pictures shown. Do I need to put photoshop into this, do I have to buy something else.

In short I would like to very much know what settings I need in order to make this water look like water worthy of a diving or scuba or underwater scene.  Hope these questions help you in determining what I am striving for. thank you

Comments

  • Can you show pictures of how the render is looking? Are you rendering in Iray?

  • kaotkblisskaotkbliss Posts: 2,914

    Are you using Iray or 3delight to render your scene? (what shows in the view is usually nothing like what gets actually rendered)

    I have 1 or 2 of the rigged waters (can't remember) but I think it comes with shaders. First, I would select the glass/cup then go to your Iray uber shaders that came with Daz Studio and apply the Iray glass shader to the cup (I usually use the solid clear glass) also, changing the difuse color won't affect glass or water, you need to use a different channel (I think it's the glossy reflectivity or something like that)

    If sickleyeild's shaders aren't to your liking, then you could try the Iray uber water shader that also comes with Daz Studio.

     

    Also, screen shots also help a lot when solving a problem

  • fastbike1fastbike1 Posts: 4,077

    Well for starters, Underwater Ambiance is a 3Delight shader. It is unlikely to work in Iray since the automatic conversion will be very simple and won't account for caustics or diffraction etc.

  • Kaotblis and fastbike 1 thank you for the info.  Now to answer the question, I tend to use BasicOPL in order to render since, Iray either takes FOR-EVER to render and I have found that for super fast renders basic seems to do a good job.  But you folks are correct, I just did a quick experient using Iray setting and just taking the tumbler with the poured water - Cripes it REALLY looks like a class with water.  Appologies for being dense, but I like putting lots of stuff in my renders and usually if I use Iray they would crash or take weeks or time out, so I just do BasicOPL for render,  Now where can I find this Uber water shader you are talking about, and if I use this I take it I have to have a very basic figure right and NO SCENERY eh? Then the render will go through faster?  I still have tons and tons to learn wish DAZ had a video series we could purchase showing basic to professional stuff. Look you guys have BEEN AWESOME and i SOOOOOOOOOOO appreciate your input and help, really works. TTFN till my next silly 

  • barbultbarbult Posts: 24,223

    There are a bunch of free beginner Daz video tutorials on the Daz YouTube page. There are lots of advanced video tutorials on Josh Darling's YouTube page. There are many many more, too. SickleYield has lots of good ones on her YouTube page.

  • fastbike1fastbike1 Posts: 4,077
    edited August 2017

    Sickleyield's Rigged Water Iray products all have good shaders in the package.

    With respect, I suggest you take it a liitle slower and learn the software and methods first. Otherwise your frustration level may overwhelm your desire to do this art, which would be sad.

    Rendering water, particularly underwater scenes is one of the more challenging things to do in 3D.

    Having a basic "pool" with no scenery may still be slow depending on the size of your render, lighting, and of course your computer. 3D rendering isn't for the faint of hardware.

    Post edited by fastbike1 on
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