Getting started rigging/morphing, or ...?
Robinson
Posts: 751
I made a telescopic bar in 3DS Max. It's not actually "telescopic", it's just 3 tubes the left and right of which are inside the centre tube. I imported this into Daz:
What I want to do is somehow rig it such that I get an "extend" control in "Actor", so I can extend or retract the left and right components of the bar. This is a learning excercise for me and I'm not sure where to start googling, what the right terminology is to use and so on, to make this happen. Presumably I need to give it bones first (correct?) but after that how do I create limits, make a slider to control it and so on?
Comments
I used this tutorial to make a bone hierarchy. I can see each bone has Scale and Twist, Bend, Side-Side properties (none of which I want for these). I'm not sure how I go about making the left and right edge tubes moveable on the X axis only.
Open Parameters Tab, click on hamburger icon in top left and select Show Hidden Properties, right click anywhere in right hand pane and select Edit Mode, right click on X Translate and select Hidden/UnHide Selected Properties.
Ah, there you go. Thanks Dark.