Geograft scaling issue
Hi guys and gals.
I'm having an issue with geografting. Hope someone can help me out. I don't try this very often and I think I had it down once but I've slept too many times since then and can't figure out what I'm missing.
I've tried both methods that I could find on this (OBJ import/export and Hexagon Bridge) and both ways yield the same result. I haven't touched scaling while working on the figures and the original started out zeroed and at base resolution. On export/import, I use Hexagon scale and that's the modeler I'm using. May be a Hexagon import/export issue. I'm not sure.
When I import to DAZ, the graft's positioning is perfect. All faces match up perfectly. My hopes are high. I use the transfer utility and for some reason it scales up the skeleton it creates approximately 65%. When I complete the georafting process and fit it to the figure, as expected, the skeleton scales down to match the original and the mesh follows. My hopes are dashed.
I've tried several times using different settings in the TU like reverse shape from target or using current instead of default. It all comes out the same or worse. I followed the tutorials to the letter and still can't make it work.
I compared the bones between the two figures before fitting and the properties (center, end points and orientation) are exactly the same. It doesn't match up visually so I'm guessing it has to be scale related. I know I've seen this issue referred to in another post but for the life of me I can't find it again. The search feature in these forums leaves a lot to be desired.
Any help would be greatly appreciated. I know pictures would help but the graft is genitalia related. I'm hoping someone's light bulb is already on and they've dealt with this before.
Thanks in advance...
Comments
I'm not entirely following your set up, but if the figure is scaled when you create a GeoGraft (or a cionformer in general) that will cause it to fail.
Hi Richard.
Well, I loaded the figure back up just now and, out of curiosity, used the zero figure from the edit menu. The figure scaled up a bit. Probably about the same amount that it was off. I'm not sure where that morph or scaling was hiding but nothing showed up in the "currently used" filter in the properties. Guess I get to remodel the graft at it's true zero. Hopefully it works out much better this time around.
Lesson learned: Don't trust that a base figure loaded from the library is truly 'zeroed'.
Thank you for your reply.