Muelsfell Atlantis Coast & Watchtower [Commercial]

E-ArkhamE-Arkham Posts: 733
edited August 2017 in The Commons

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https://www.daz3d.com/muelsfell-atlantis-coast

"While Atlantis fell beneath the waves, some remnants of that vast civilization remain. Let your explorers discover those secrets once again and enjoy a paradise island!"

The Muelsfell Atlantis Coastline ncludes a full Atlantis themed island with banyan trees, foliage, sea oats, cliffs and rocks, and the ancient remnants of a colossus. All foliage, rock, and ruin elements are also included as separate components so you can customize the island as you see fit.

 

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https://www.daz3d.com/muelsfell-atlantis-coastal-watchtower

The Muelsfell Atlantis Watchtower set includes a large watchtower, with hideable walls, ceiling, floors and foyer, and over a dozen component pieces to customize the tower as you see fit. The watchtower is decorated with an oceanic motif such as kraken and seashell emblems on the walls and a detailed main floor.

Also included are assorted planters, banners, wall stones, and pennants to decorate the structure. The banners and pennants have morphs for some basic wind motion.

Both sets include Iray and 3delight materials, though Iray is strongly recommended, especially for the coast set as it uses a custom multilayered Iray shader.

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I hope people find these sets useful and fun to play with.  :)

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Post edited by E-Arkham on

Comments

  • IldanachIldanach Posts: 217

    These sets look great! Really nice work. I love your Atlantis centaur armour too, used it on a few characters.

  • E-ArkhamE-Arkham Posts: 733
    Ildanach said:

    These sets look great! Really nice work. I love your Atlantis centaur armour too, used it on a few characters.

    Thank you!  :)

    I'm hoping to do more clothing/armour sets in the future, but they're very time intensive so I have to be mindful of how I schedule them.

  • Bought both this morning. They look awesome. I literally just started on my Atlantis characters/sets again and both these beautiful products will assuredly come in handy.
  • IceDragonArtIceDragonArt Posts: 12,548

    They both look gorgeous!  I too, have the armour and love it.  And I am slowly working my way to getting all of your zombie/post apolytic scenes as well.

  • E-ArkhamE-Arkham Posts: 733

    Thanks for the kind words, GlenWebb and IceDragon!  :)!

    Btw, I'll be changing gears a little for the next set and doing less of the quirky, apocolypse stuff and going for a modern elegance type thing.  Eventually I'd also like to start some sci-fi themed things.  In general I'll be changing up my methodology to streamline product creation, so that I can get things released much more frequently.

    If you don't mind my asking, are there aspects of my sets so far that people really like and would hate to see me stop doing?  Likewise, is there anything in my current sets that people don't like and would like me to stop?

  • IceDragonArtIceDragonArt Posts: 12,548

    Well, I like everything you've put out so far lol. You mentioned sci fi and I am really interested to see what you are going to do with that. I don't do a whole lot of modern renders although I am interesed to see what you are doing. I do hope that at some point you will still do some more of the post apocolyptic/zombie stuff but that's a purely selfish thing on my part lol. 

    I would definitely keep your meticulous attention to detail, I know that its probably extra time but I think its very well spent.  I don't have any complaints about what you do now. 

  • E-ArkhamE-Arkham Posts: 733

    Spending a lot of time on little details definitely can be a big timesink, yeah.  Likely I'll scale back a bit, and do smaller, cheaper but still detailed sets.  Feedback will definitely help, so I welcome it if anyone has comments or suggestions!

    I won't be stopping the post-apocolyptic stuff, just doing less of it so I can branch out into other themes.  I keep a Trello board of projects, and there's like 20+ in just the ZWorld branded stuff planned.  The question is how long it will take me to get through that list, haha.

  • stitchstitch Posts: 10

    Is this supposed to take so much vram? I've got a 1080ti, so 11GB, and I keep getting kicked to cpu when I use this. The only other things in the scene are 3 genisis 3 figures and a 150MB creature. Disabling Muelsfell Atlantis Coast, Muelsfell Atlantis Coast Foliage North, and Muelsfell Atlantis Coast Foliage South makes everything work, but that's the majority of the scene. Also, even then, I'm still at 9779MB used.

    My Genisis3 figures are around 270MB each, plus a few hundred more for hair and clothes, but the three Atlantis Coast bits above come to over 2GB according to Iray Memory Assistant. Still seems like it should fit, but it's not.

    Any ideas on how to keep the scene in GPU? Is there something obvious I'm missing? I'm new to daz.

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