Cat people tail with several textures or texture transfer?
So I am attempting to make a female cat person (like Cheetah from DC comics) and got a good skin, made a shape and all that, but lack a tail with the fitting texture.
With older models (currently using Genesis 3) there were creature creator add ons with tails and lots of diverse default textures to choose from (like EasyTail with Animal textures), so it was highly likely you found one fitting to your characters skin.
I searched up and down the Daz3D store and only found creature morphs and dark fantasy add ons, which has a tail, but only snake textures.
Also know about the tail from Sachra (but only with the fitting texture) as well as EasyPose Tail, which comes with skins fitting for human models.
Basically I am asking if there is some hidden gem in tail models with a variety of textures to choose from, before i try to fiddle around with photoshop and make my own texture.
Comments
Use an actual cat model and hide everything but the tail? Hivewire housecat has excellent LAMH presets in several lengths floating around. DAZ Big Cat 2 has many species and a LOT of paid LAMH presets.
Thanks, thats a nice workaround idea. If nobody has any "finished" models, I'll consider using that.
Don't know if it's any help, but Oskarsson has a G3 tail set:
https://www.renderosity.com/mod/bcs/easypose-tail-for-genesis-3-females/120299/
There's also this Cheetah girl, but it doesn't seem to have any tail.
https://www.daz3d.com/catalog/product/view/id/31559
Thanks, but the EasyPose Tail is the one I wrote about. It only comes with materials for daz character default skins (Victoria, Olympia, Aiko and such).
Update on using Agent Unawares idea: I tried the workaround with big cat and overall it is working pretty nicely (even stays in place after posing), but I still suck at manually adjusting skins, so I can't figure out right now how to match brightness and reaction to scene light. Since I also found out that the character I use doesn't really have good fur bump/displacement map settings, I have to look into that anyway, so not gonna bother anyone here and instead gonna look up tutorials for that.
When you do get your character's skin shader right, you'll just have to copy the shader to the tail and replace the tail diffuse and bump textures with the correct ones again. That'll make them react pretty much the same to light.