Exporting smaller model files

Hi everyone.  I got daz to export to cinema 4d correctly using an .obj file.  I'm doing a storyboard so I don't have to worry about animation.  I'm posing in daz, natch, and then bringing the pose over.  I can't adjust the pose in cinema 4d effectively and the file is huge. So I am going in and deleting all the skeletal internal stuff you can't see.  But I remember in my old version of cinema 4d (r12 if you're curious, I'm on r17 now), the .obj file would come out as a single object where the clothes and poses and everything was, I guess the term is 'baked' in and a single object rather than the hundreds of parts it is now.   And I want that to happen now.  The one daz actor slows down cinema 4d a bit so I'm thinking if I have eight or ten characters which I sometimes need then it'll be real slow.  

I can composite layer stuff, doing the backgrounds in cinema 4d and then just rendering the characters in daz and combining them in photoshop.  But I'd like to be able to do it all in cinema 4d's renderer and in the same lighting conditions.  Otherwise I'm going to have to just use neutral lighting in daz, add gradient shadows in photoshop to the characters, and hope for the best.  

So the questions are as follows:

1.  Anyone know how to export a daz actor as (essensially) a statue with no moving parts.  I'm experimenting with the different file types and settings.

2.  Anyone have any serious documentation on the different file types daz exports to or a good pipeline I can use.  If you do, assume I'm an idiot in your explaination.

3.  If anyone regularly renders their posing animation by exporting the .bvh files (or whatever you do) into cinema 4d, any guidance about your workflow would be wonderful.  Especially the pitfalls.

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