Morph resultion degrades after saving scene
Hello!
I GOZ my model into ZBrush, and I add some sculpting to it.
Then I bring it back to DAZ and store my new morph.
I then close ZBrush.
Then I run GOZ again, check "Export with Deformations", and I see my sculpt in ZBrush again in high resolution, exactely like I did it.
(It's not magically stored in ZBrush, I know this because I closed ZBrush before, so the high resolution sculpt must be present in my DAZ scene.)
I then save my DAZ scene and close DAZ.
Then I open up DAZ again, load my scene and bring the model with the morph to ZBrush again, using "Export with Deformations".
But what I see now in ZBrush is a low resolution version of my sculpt.
I did check "Resolution Level: High Resolution", "Subdivision Level: 2", but I still can't get it to show in the high resolution that I originally created the morph in.
Does anybody see what I'm doing wrong?
Thank you very much for the help!
Comments
We general users don't have the ability to create HD morphs.
But I did create one as I see, I can export it back to ZBrush.
It's not visible in DAZ, but when I GOZ my model to ZBrush, it's there with great detail.
Only it gets lost when I save my DAZ scene.
Can anybody share some light on what's going on here?
As Richard said, general users cannot create HD morphs for use within Studio. You must be a PA for that to be unlocked.
Yup us children can't be trusted with the ability to create HD morphs for use on our Daz People....
Ok, thanks, then I will stick with Richard's displacement workflow.
I don't think it's that, but rather the perception that the HD tool is a shortcut to getting high polygon imports that some users want it to be.