Problem with content checkup

Hi,

I am using this product  https://www.daz3d.com/content-checkup

  I'm trying to use content checkup but it is illuding me.

My understanding is if I create a zip file for product upload with all of the preset duf files and the texture files "content checkup" will tell me if I am missing anything or if texture files are unused.

My workflow:

Product Package Upload files include:

The folders with my preset duf files

Runtime texture files

If I make a zip with both the preset duf files and the textures as usual and check it it tells me it fails because ALL of my included  textures are unused.

If I make a zip WITHOUT any texture files it tells me it passes.

Of course a package without texture files would fail so I am totally confused.

Any help will be greatly appreciated.

Cheerio

lululee

 

 

 

 

Comments

  • TotteTotte Posts: 13,935
    lululee1 said:

    Hi,

    I am using this product  https://www.daz3d.com/content-checkup

      I'm trying to use content checkup but it is illuding me.

    My understanding is if I create a zip file for product upload with all of the preset duf files and the texture files "content checkup" will tell me if I am missing anything or if texture files are unused.

    My workflow:

    Product Package Upload files include:

    The folders with my preset duf files

    Runtime texture files

    If I make a zip with both the preset duf files and the textures as usual and check it it tells me it fails because ALL of my included  textures are unused.

    If I make a zip WITHOUT any texture files it tells me it passes.

    Of course a package without texture files would fail so I am totally confused.

    Any help will be greatly appreciated.

    Cheerio

    lululee

    Hello,

    first, if you look at the hierachy in the zip analyzer of the zipfile, does it look right? Are the the structure correct, i.e you have a folder (Content) and in that you have Runtime/Textures/vendor/maybe product/files and in Content you have something/something/presetfile.duf? It does analyze the zip and locate the Runtime and from that localize the "root directory" even if it's tossed into for example a "For DS Folder".

    The unused tag means that there is no link to it. What kind of presets is that? Are that shaders, material presets or figures and props? I have tested numerous different combos. They all look different internally so I have several special cases.

    PM me if you want me to look at it. 

  • lululee1lululee1 Posts: 332

    Hi Totte,

    Would you tell me how to pm you?

    Cheerio

    lululee

  • TotteTotte Posts: 13,935
    lululee1 said:

    Hi Totte,

    Would you tell me how to pm you?

    Cheerio

    lululee

    Click on my name ;-)

  • lululee1lululee1 Posts: 332

    Hi Tote,

    Duh! I apologize for being so wacky. I haven't used the Daz pm system before.

    PM sent.

    Cheerio

    lululee

  • lululee1lululee1 Posts: 332

    Hi Totte,

    Thanks so much for your really valuable Content Checkup is a DAZ Studio script for DAZ Studio 4.9.3.166 or newer.

    It is working perfectly for me now.

    You have made my life so much easier with this amazing script.

    Also, I cannot thank you enough for your excellent support.

    Cheerio

    lululee

  • TotteTotte Posts: 13,935

    You're welcome, and I'm glad you like it. Checking my own old products and random products from random vendors from random stores while developing it, I really saw a need for it.

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