Medina Cityscape generator
Is it possible to edit files for houses and props and use them in the generator.
Maybe change some texture and some appearance things.
If it isn't possible to change physical building sizes that could still work well with ability to change some things on them.
There are so many similar lookiing props.
Some roof configuarations and house DAAR sizes are too many.
This should be attractive content pack for different types of cities and time frames.
Can characters be animated some or small amunt or are they static inplace like satutes (fixed position)
My interest is to create shantytown - apocalytic cityscape. Broken and damage shacks, tine roofs and sidewalls, old tires and other junk.
If we can edit the prop files, even if we have to retailn the file name that shoulld still work.
The space requirements may be restrictive, which would mean to maintain building sizes..that should work as well.
Comments
Since this is a script, it's probably encrypted which means the only way to change what it loads would be to rename and move other products to replace the buildings and such in this set.
That's my guess at any rate since I don't have this product yet. (But definately the script is encrypted)
yes, on the script. I was thinking...if the prop names were used again after graphic changes were made
https://www.daz3d.com/ultrascatter-advanced-instancing-for-daz-studio
https://www.daz3d.com/instances-plus-for-daz-studio
Ultrascatter being a script... What is final file type?
Can the final results from a scatter script be a FBX, OBJ or other exportable file type?
Or less specifically if I can get into daz file type the export function in Daz3d may work to create export file type.
I am thinking of export after I create what I need into IClone 7.
Maybe I should start a new thread, which I will if there are no responses.
UltraScatter scatters instances in the scene, instances can't be exported - but you could use https://www.daz3d.com/instances-to-objects to make the instances into exportable mesh, memory permitting.
... that's clever