"Tested in Luxrender" statement?

124

Comments

  • BobvanBobvan Posts: 2,652
    edited March 2013

    Whats a node based editor? & OT finally got my main actress done via Facegen & the morph target DS4 exporter http://fav.me/d5xqp13

    Post edited by Bobvan on
  • cwichuracwichura Posts: 1,042
    edited December 1969

    Bobvan said:
    Whats a node based editor?

    The type interface that Shader Mixer uses, for example.
  • BobvanBobvan Posts: 2,652
    edited December 1969

    Ha never really used those thanks for explaining I read that Luxus had some tool to use them...

  • marblemarble Posts: 7,500
    edited December 1969


    ...
    It's perfect with any texture, the export settings and workflow takes just minutes, check my example below, even render time is improved, I know its expensive but it pays its price, btw, I'm NOT trying convincing anyone changing to Keyshot, but just look other render engines, I update my copy of Keyshot Pro....today, easy to use, very different of the previous version I had, version 2, the update was expensive but I love the results.

    Well, I did download the Keyshot trial and I'm beginning to wish I hadn't. This really shows what is possible and anything else seems like last century compared with it. I learned the essentials of the interface in a morning and was producing incredible results by yesterday afternoon. A render in such detail I've only dreamed of before was completed in minutes - not overnight, no render farm, no high end GPU. Damn I wish I could afford the license but it is the equivalent of buying another decent computer and I've just spent all my savings on a new iMac.

    Ahh well, back to Reality, if you'll excuse the pun.

    BTW, the only issue I had was in exporting to .obj - the textures exported ok but no the opacity, bump or specular maps (I had ro search for those manually from the Keyshot interface). That's a DAZ Studio thing so I'll need to figure out how to include those in the export for future reference.

  • BobvanBobvan Posts: 2,652
    edited December 1969

    I just looked at the images on the net crazy stuff but for a grand....

  • ZilvergrafixZilvergrafix Posts: 1,385
    edited December 1969

    marble said:

    Well, I did download the Keyshot trial and I'm beginning to wish I hadn't. This really shows what is possible and anything else seems like last century compared with it. I learned the essentials of the interface in a morning and was producing incredible results by yesterday afternoon. A render in such detail I've only dreamed of before was completed in minutes - not overnight, no render farm, no high end GPU. Damn I wish I could afford the license but it is the equivalent of buying another decent computer and I've just spent all my savings on a new iMac.

    Yep, technology is there, ready to use, but I know, pretty expensive.
    back into Luxrender...nobody had used Smallux?, does faster rendering, it's included in Reality plugin, below a Smallux image.
    reality_scene15.png
    1016 x 1165 - 1M
    reality_scene15_-_copia.png
    975 x 1122 - 787K
  • BobvanBobvan Posts: 2,652
    edited March 2013

    Thats slg I made a decent image in my early reality days http://fav.me/d4somlh rendered the room in slg & the character in full lux as a png alpha psted it together in PS. SLG is nice if ever lux can render full Lux at its speed that would be something..

    Post edited by Bobvan on
  • ZilvergrafixZilvergrafix Posts: 1,385
    edited December 1969

    Bobvan said:
    Thats slg I made a decent image in my early reality days http://fav.me/d4somlh rendered the room in slg & the character in full lux as a png alpha psted it together in PS. SLG is nice if ever lux can render full Lux at its speed that would be something..

    for an early reality days it's a very good render!
    how much time took rendering that?
  • BobvanBobvan Posts: 2,652
    edited March 2013

    10 to 15 minutes I came from my faster DS lighting days dove right into Reality it was taking FOREVER due my lack of knowledge / experience. Here is another paste job using SLG http://fav.me/d4solye . Another reason I am sold on Reality to this day is I got decent renders right out of the gate these are full lux within the 1st few weeks http://fav.me/d4solzk http://fav.me/d4x0dzl http://fav.me/d4x7qpp they took me much longer to render it would prolly take me 2 to 3 hours now and with better material adjustments & results

    Post edited by Bobvan on
  • ZilvergrafixZilvergrafix Posts: 1,385
    edited December 1969

    Bobvan said:
    10 to 15 minutes I came from my faster DS lighting days dove right into Reality it was taking FOREVER due my lack of knowledge / experience. Here is another paste job using SLG http://fav.me/d4solye . Another reason I am sold on Reality to this day is I got decent renders right out of the gate these are full lux within the 1st few weeks http://fav.me/d4solzk http://fav.me/d4x0dzl http://fav.me/d4x7qpp they took me much longer to render it would prolly take me 2 to 3 hours now and with better material adjustments & results

    nice, I'm adding your gallery to my dA contacts, thanks for share!
    I have some Lux renders in my dA but are mostly nudes, the only decent is a white van on a rainy day: http://fav.me/d4a7c06
  • BobvanBobvan Posts: 2,652
    edited December 1969

    Just looked nice!

  • cwichuracwichura Posts: 1,042
    edited December 1969

    LuxRender 1.3 will make SLGing scenes much easier, as it includes SLG as one of its internal renderer types. So it reads full Lux scene definitions and automatically translates them for SLG. The SLG in 1.3 is SLG4, which also supports many more of the features of full Lux than prior versions did. (There are still quite a few things missing, however.) The biggest issue with SLGing a scene is still the memory constraint of loading all texture images into GPU memory. Even for simple scenes, you need to collect textures and reduce them to 25-50%.

    Dade is also doing some work to revamp the OpenCL interface used in Lux's hybrid mode. This makes hybrid mode a fair bit faster than it currently is. Hybrid supports much more of full Lux's feature set than SLG does, and only needs enough GPU memory to load the scene geometry -- not any of the texture maps. So it's a lot easier to make use of.

  • BobvanBobvan Posts: 2,652
    edited December 1969

    Thats why I had to render the character on its own and use PS magic to match it. GPU always crashes on me. I think I read it may be a Reality / lux displacement or sub D bug I read on the RTDNA forum..

  • RenpatsuRenpatsu Posts: 828
    edited December 1969

    marble said:

    ...
    It's perfect with any texture, the export settings and workflow takes just minutes, check my example below, even render time is improved, I know its expensive but it pays its price, btw, I'm NOT trying convincing anyone changing to Keyshot, but just look other render engines, I update my copy of Keyshot Pro....today, easy to use, very different of the previous version I had, version 2, the update was expensive but I love the results.

    Well, I did download the Keyshot trial and I'm beginning to wish I hadn't. This really shows what is possible and anything else seems like last century compared with it. I learned the essentials of the interface in a morning and was producing incredible results by yesterday afternoon. A render in such detail I've only dreamed of before was completed in minutes - not overnight, no render farm, no high end GPU. Damn I wish I could afford the license but it is the equivalent of buying another decent computer and I've just spent all my savings on a new iMac.

    Ahh well, back to Reality, if you'll excuse the pun.

    BTW, the only issue I had was in exporting to .obj - the textures exported ok but no the opacity, bump or specular maps (I had ro search for those manually from the Keyshot interface). That's a DAZ Studio thing so I'll need to figure out how to include those in the export for future reference.

    I downloaded the Keyshot trial as well and I am quite impressed really. For me Octane is simply a no-go due to being on a MacBook Pro with ATI graphics most of the time, so the pure CPU render Keyhot was worth a shot. Buying the license however would mean a big chunk out of my DAZ Studio yearly budget is gone, so that isn't likely to happen. I also experienced the texture transfer issue, but the material setup is quite easy and seems to work a bit like the Octane plugin interface I saw in a video. Doubtful that a DAZ Studio plugin for Keyshot would ever surface as it is just a different league . Even though a 3Delight license as such is also incredibly expensive and included in DAZ Studio (to some extent).

    Anyway, not going to happen I suppose, I'll stay with 3Delight and LuxRender overall, depending on what kind of image I need.

  • marblemarble Posts: 7,500
    edited December 1969

    Yeah, the thought occurred to me that DAZ should dump 3Delight and come to some arrangement with the Keyshot people. They would have a world-beater then :)

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    cwichura said:
    LuxRender 1.3 will make SLGing scenes much easier, as it includes SLG as one of its internal renderer types. So it reads full Lux scene definitions and automatically translates them for SLG. The SLG in 1.3 is SLG4, which also supports many more of the features of full Lux than prior versions did. (There are still quite a few things missing, however.) The biggest issue with SLGing a scene is still the memory constraint of loading all texture images into GPU memory. Even for simple scenes, you need to collect textures and reduce them to 25-50%.

    Dade is also doing some work to revamp the OpenCL interface used in Lux's hybrid mode. This makes hybrid mode a fair bit faster than it currently is. Hybrid supports much more of full Lux's feature set than SLG does, and only needs enough GPU memory to load the scene geometry -- not any of the texture maps. So it's a lot easier to make use of.


    The problem with SLG rendering is that it's entirely reliant on graphics memory to store textures. Even the absolute best graphics cards simply don't have the same amount of memory that your PC is capable of having access to, so reducing the resolution is the only available option to render. While it may render fast, it certainly won't be pretty as everything gets scaled down beyond recognition. The only way around this is to rely wholly on Lux's own materials rather than textures, but that has issues of its own to contend with.

    I'd love to be able to use hybrid rendering so that it makes good use of the graphics card as well as the CPU, but for the majority of renders I've tried it simply crashes and never gets off the ground. Doesn't matter whether I export using Reality or Luxus, the same issue prevents me getting any use out of the GPU. Seems I'm not the only one either as it's been frequently mentioned by other users, not only of Daz Studio, but Blender and other software as well.

    The latest version of Luxrender doesn't seem to have fixed this issue either, so who knows how long it will be before hybrid rendering can be used more frequently without concerning myself about the type of render I'm attempting.

  • cwichuracwichura Posts: 1,042
    edited December 1969

    I think one of the problems has been that the scenes that crash hybrid tend to be more complex and contain a lot of purchased content, that folks don't feel comfortable sending out even if it's to help fix a bug since technically they are not allowed to redistribute it. And Hybrid has other issues, too, like BiDir being very broken in terms of the resulting image you get. But for some people, that only need hybrid path, it can work. It seems like folks with ATI cards have better luck than those with Nvidia cards, as Nvidia has poisoned their OpenCL drivers to try and promote folks switching to CUDA.

  • ZilvergrafixZilvergrafix Posts: 1,385
    edited December 1969

    cwichura said:
    I think one of the problems has been that the scenes that crash hybrid tend to be more complex and contain a lot of purchased content, that folks don't feel comfortable sending out even if it's to help fix a bug since technically they are not allowed to redistribute it. And Hybrid has other issues, too, like BiDir being very broken in terms of the resulting image you get. But for some people, that only need hybrid path, it can work. It seems like folks with ATI cards have better luck than those with Nvidia cards, as Nvidia has poisoned their OpenCL drivers to try and promote folks switching to CUDA.

    sometimes, or many times, if always, CUDA is not recognized on my Luxrender plugin, regardless Luxus or Reality, when selecting GPU accelerated, the pre.process of auto import is being hanged eternally.
  • BobvanBobvan Posts: 2,652
    edited March 2013

    Thats good to read and explains alot as I said GPU has been unusable for me and when it did work some things were off in the render itself. I still manged to crank out around 1500 plus renders in a year I fully take advantage of queue rendering & the refine brush ... I am going to be going trying win 8 soon..

    Post edited by Bobvan on
  • cwichuracwichura Posts: 1,042
    edited December 1969


    sometimes, or many times, if always, CUDA is not recognized on my Luxrender plugin, regardless Luxus or Reality, when selecting GPU accelerated

    CUDA will never be recognized, because LuxRender only supports the OpenCL API. And Nvidia's OpenCL drivers are crippled because they want to promote vendor lock-in by forcing people to use the CUDA API to get the full performance the GPU is capable of.
  • ZilvergrafixZilvergrafix Posts: 1,385
    edited December 1969

    cwichura said:

    sometimes, or many times, if always, CUDA is not recognized on my Luxrender plugin, regardless Luxus or Reality, when selecting GPU accelerated

    CUDA will never be recognized, because LuxRender only supports the OpenCL API. And Nvidia's OpenCL drivers are crippled because they want to promote vendor lock-in by forcing people to use the CUDA API to get the full performance the GPU is capable of.
    where's the Cuda Api?, in that case what model of Graphic Card can be used on LuxRender?, AMD cards?
  • cwichuracwichura Posts: 1,042
    edited December 1969

    where's the Cuda Api?, in that case what model of Graphic Card can be used on LuxRender?, AMD cards?

    AMD will work better than Nvidia, yes. Nvidia provides OpenCL drivers for their GPUs as part of their driver install, they just suck is all.
  • BobvanBobvan Posts: 2,652
    edited December 1969

    I have an ATI card and am going to be staying with my current system for quite a while still

  • marblemarble Posts: 7,500
    edited December 1969

    Is this a Windows driver thing or would it be the same on a Mac? Paolo has said that OpenCL is built-in to OS X so does that influence GPU processing?

    I don't know how to try hybrid mode otherwise I'd give it a try on the iMac.

    BTW - I'm getting a lot of "504 Gateway Time Out" errors when I try to post here. Is the site just slow or are they having other problems?

  • BobvanBobvan Posts: 2,652
    edited December 1969

    Sometimes I get I cant post a response at this time but not now

  • ZilvergrafixZilvergrafix Posts: 1,385
    edited December 1969

    what model of AMD/Ati card can you recommend me for...2-3 genesis clothed figures on scene at least?
    the nomenclature of such cards confuse me.

    I have this on my local PC store, is that suitable for my needs mentioned above?
    http://www.pcel.com/hardware/tarjetas-de-video-ati-nvidia-gpu/Asus-HD7770-1GD5-90483

  • BobvanBobvan Posts: 2,652
    edited December 1969

    I using something waaayy less powerful then that Mobile graphics Radeon HD 6770M and still manage moocho character renders but it did make my system chug along http://fav.me/d50esgm

  • cwichuracwichura Posts: 1,042
    edited December 1969

    I am no GPU card expert. I am using a "desktop replacement" caliber laptop, so don't have the option to switch GPU cards so I don't much pay attention to them. But I believe the ATI 7970 is currently the most powerful OpenCL card you can get. How the others stack up, I don't know. You might see if there is a chart ranking OpenCL performance over on maybe tomshardware.com or other such performance sites.

    Even on the Mac, the OpenCL driver is provided by the GPU vendor. Mountain Lion's ATI OpenCL driver currently has a bug that can make it hang the Mac hard, requiring a reboot. It's an ATI bug, and they know about it and have fixed it, but Apple hasn't yet shipped it in an OSX update. Perhaps 10.8.4 will contain it.

  • OnieOnie Posts: 20
    edited August 2013

    wrong post dizzy me.

    Post edited by Onie on
  • OnieOnie Posts: 20
    edited December 1969

    i want to add, my socks is up to the shorts LOL, i cant seems to get it off. Hahaha

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