Massive Morphs for G8-- yes, another complaint
colinmac2
Posts: 407
in The Commons
The attachment below shows G8 and G3 female buffed up with Massive morph for G3 and G8 respectively. If you look at G8, you'll notice immediately that her triceps don't look like muscles, they look like they're melting off her arms! Is it possible to update the product to fix this, or is there another product that can do the job onG8 without the ridiculous triceps?
Muscle experiment 1.jpg
1200 x 1080 - 375K
Comments
I'm not seeing anything as extreme as that - does it show only in certain poses? I wonder if it's an interaction with the built-in flexions and my quick pose isn't triggering it as yours is. If it isn't a pose from a product, would you be willing to post it?
Well that extremely muscled you'll need to oil them up to highlight the contours of the muscles better.
It's a pose from Flex It! for V6. Here's a post from Everyday Activities for G8. Again G8 (with Massive Morphs) is on the left. She's not flexing her triceps, but they still look like they could flap in the breeze.
LOL, looks loike someone's silly putty melted on the car dash or something.
Is this the plain Massive morph or are you combining several morphs, or using one of the presets?
Plain Massive Morph, plus bodybuilder
It doesn't look quite as bad in my pose but yes, those two don't mix - I really wouldn't expectt wo such extreme morphs to play well together in areas that they both affect.
If they work correctly on their own, and result in this only when you add other morphs, especially those that add bulk, it just means that the morphs don't blend well together. While an effort is made to blend, these are very extreme morphs, so it becomes more problematic. Most extreme morphs stand a good chance of not being able to blend well with other morphs that multiply the bulk.
This problem exists on the G8M version as well.
In the images below, I used the default genesis 8 male, posed in a standard flex pose, then added the massive monster shape for the first one, and the default massive shape for the second one.
The problem is not as noticeable with the default shape, but you can still see it. Triceps don't droop like that when flexed. This set definitely needs some JCMs.
So is this actually a problem with the Massive morphs, or is that weird triceps bulge G8M has in his promo renders actually a thing for G8F too and we just never noticed it until now?
Here's the base G8M in the same pose for comparison. The issue doesn't seem to be there.
Yeah, you don't see it easily until you do something that enhances the triceps. But G8M definitely has an issue there. I have to wonder if something is flexing the triceps when it isn't supposed to be flexed.
I closed studio without saving the camera angle or lighting I had before, but this is Hercules transferred to G8M (not HD, sadly).
But you can see that the triceps didn't turn into a droopy pancake, so it's not strictly a genesis 8 issue.
Edit: And here's Herc next to Massive Monster to illustrate the difference in droopy pancakeness. Both G8M still.
Another Edit: Michael 8 looks fine in this pose. Still just a problem with Massive.
This definitely seems like a morph issue with G8 in general. Hopefully easily fixable?
The distortion for the triceps comes in with the "twist" dial on the shoulders, and a jcm is being added to take care of that.
As for how it works with other morphs that add mass like the bodybuilder, there really is nothing I can to as that would be the issue of not just 2 morphs competeling with each other, but also all the different jcm's potentially not playing nicely. That said, i always try to make my morphs play well with others as best as possible though.
"JCM" was mentioned a couple of times. What does that stand for?
JCM - Joint Control Morph
There is also MCM which I forget what it means - Morph Control Morph? Muscle Control Morph?
Yeah, I believe MCM means morph controlled morph.
They're basically just morphs that load when certain conditions are met. For JCMs, they gradually load when a joint is moved in a pre-defined way. In this case, there would be a morph for when the shoulder is twisted to -95 degrees.
I suppose a morph controlled morph would just load alongside another morph in order to update it without changing the base morph file.
There are other kinds of ERC too, but I can't think of any off the top of my head. But I did find this documentation page for it, if you want to read more.
So is there an update for Massive yet?
It is submitted and waiting for daz to update it
And it looks like DIM has an update for it today.
@RawArt Thank you so much for paying such attention to user concerns with this product!
Yes, thank you very much!