Display Optimization None vs best, Seriously?

SeventhRoar666SeventhRoar666 Posts: 126
edited August 2017 in Daz Studio Discussion

I have suffered through Daz3D lag for 1.5 years without knowing there exist something you can do in EDIT/ PERFORMANCE/ INTERFACE/ DISPLAY OPTIMIZATION/ BEST. When that happened Daz3D moved in 60 fps without any lag what so ever. What did you think when you put display optmization on none as the standard? I would never have found this without a person that told me.

The quality on highest when display optimization is on none does not affect render mode at all. Just what you see and it's only noticeable when you zoom in.

For your next update, PLEASE, have that on the standard. You chasing away tons of customers. I also noticed that many people that do videos have no clue about this either.

Post edited by SeventhRoar666 on

Comments

  • It defaults to the lower settings so that it is safer, given that Daz doesn't know the system specs on which it will be run. These days most syste,s probably can take the Best setting, but that isn't guaranteed.

  • SeventhRoar666SeventhRoar666 Posts: 126
    edited August 2017

    Better and none takes more on the machine than best. Best makes the tiles look less good if you zoom in. display optimization means that you take away better look on the graphics you look at to get better fps. So, no, there is no excuse.

    If you have it on none it strangle your poor computer with all these useless beatiful tiles which will never be any different in the rendering than if you have it on best and that is why it lag tons for many people.

    I would love to hear a response from Daz about this. I mean this really kill customers. With a normal Geforce you can load in atleast a small decent scene on best instead of having a few objekts and it lags like no tomorrow. Does not Daz3D want tons of customers. As I said, makes 0 sense at all.

    Post edited by SeventhRoar666 on
  • PadonePadone Posts: 3,675

    DS also runs on Macs that sometime have poor drivers depending on the OS release. Also it's not guaranteed that the PC will have a geforce card. Someone could use DS just with an intel HD and 3Delight. So keeping optimization to none is safer to avoid issues. But I agree that DS could at least make an autodetect on first install and select the best mode as default. You can open a ticket and ask this as feature request.

  • SeventhRoar666SeventhRoar666 Posts: 126
    edited August 2017

    How can it be better to have higher strain overall on your computer than lesser strain regardless if you use Mac or PC? None means A LOT more demanding strain on your computer. It can not change regardless of what computer you use. Dizplay optimization means optimize speed for your work or game It will ALWAYS be less demanding regardless of what computer you use.

    Personally I belive this is something that the creators have missed completely, because even the publisher lag with his videos when he showing models and what they do.  I bet this is something the creators of the makers only knew, and the publisher didn't bother to ask about it.

     

    I have Quadro P5000, Daz lags for me If use like 20 high detalied objects and 5 Genesis 3 models on None. On best I can have close to 80 detalied objects and 10 genesis 3 models. If I reduce the size on the objects to 20% I can have over 500 objects before I even get to the same strain as None did.

     

    Post edited by SeventhRoar666 on
  • How can it be better to have higher strain overall on your computer than lesser strain regardless if you use Mac or PC? None means A LOT more demanding strain on your computer. It can not change regardless of what computer you use. Dizplay optimization means optimize speed for your work or game It will ALWAYS be less demanding regardless of what computer you use.

    Best is fine, if you have the hardware for it; it's not fine if you're using older hardware, and will actually be worse stress on that hardware if you enable it than what None is.

  • SeventhRoar666SeventhRoar666 Posts: 126
    edited August 2017

    Daywalker03, I think you missunderstand what best means. It means you put less strain on your computer. The computer does not lag because you magically makes it wanna lag when you set it on none. Best means that the computer no longer tries to make the objects you see with superhigh resolution. Check it yourself and you can see. You guys have completely missunderstood display optimization. It exist in games too and that means less strain on your computer.

    Everytime you choose that option in games you get a window that say, "Warning this might decrease overall graphical settings for better performance"

    Post edited by SeventhRoar666 on
  • Daywalker03, I think you missunderstand what best means. It means you put less strain on your computer. The computer does not lag because you magically makes it wanna lag when you set it on none. Best means that the computer no longer tries to make the objects you see with superhigh resolution. Check it yourself and you can see. You guys have completely missunderstood display optimization. It exist in games too and that means less strain on your computer.

    Everytime you choose that option in games you get a window that say, "Warning this might decrease overall graphical settings for better performance"

    No, the display optimisation is about using the advanced featrues on the GPU to improve the viewport display/performance - it is set to None by default as a precaution against the system not being able to support (stably) all the features required..

  • SeventhRoar666SeventhRoar666 Posts: 126
    edited August 2017

    Richard Haseltime, That makes no sense, how can improving the graphics on objects you see on the screen gives better FPS and better stability for some systems? You sure you just don't talk against me because the rest do? (I heard of that behavior from a friend who talks about graphic cards" People talk against you regardless if you are right just because they don't want to be outside the team of the others.

    Can someone explains to me how this man thinks? How can a system a be more efficient with more polygons on the screen than lesser polygons on the screen? Because for me that makes absolutely no sense at all.

    But ok, I play ball. Show me ONE system with bad hardware that perform better with none than best. I only need one.
     

    Post edited by SeventhRoar666 on
  • Richard Haseltime, That makes no sense, how can improving the graphics on objects you see on the screen gives better FPS and better stability for some systems? You sure you just don't talk against me because the rest do? (I heard of that behavior from a friend who talks about graphic cards" People talk against you regardless if you are right just because they don't want to be outside the team of the others.

    Can someone explains to me how this man thinks? How can a system a be more efficient with more polygons on the screen than lesser polygons on the screen? Because for me that makes absolutely no sense at all.

    But ok, I play ball. Show me ONE system with bad hardware that perform better with none than best. I only need one.
     

    The optimisation setting controls what is asked of the video card - None is tending to brute force, so it is slow but should work with any hardware - while the Better and Best options use more advanced features of the GPU which will reduce the load on the CPU, improving speed, but with the risk that they will not be supported on some older GPUs.

  • SeventhRoar666SeventhRoar666 Posts: 126
    edited August 2017

    Richard Haseltine, If you are so sure about what you're talking about, please show me a video about that. Because my friend who has 30 years of computer experience wants to see that too.

    Post edited by SeventhRoar666 on
  • Much the same was true, in 2D, when the introduced acceleration for the Windows desktop and, rather more recently, with the addition of acceleration to photoshop in (I think) CS6 - the default was off, to avoid issues from trying to call absent functions, but turning the acceleration on would increase speed/smoothness of display operations on systems with suitable hardware.

  • srieschsriesch Posts: 4,241

    While I do not have a video to back me up and I am just working on memory from many years ago (and if for some reason you believe I am incorrect, you can ignore this post, but hopefully you find this information helpful), I am under the impression that the issue is this:  setting the display optimization to the best performance MIGHT cause some systems with certain hardware to crash.  Setting the optimization to lowest performance prevents this potential crash.

    Therefore, you want to give all people software with default settings that will work for everybody with no crashes at all, and not a default setting that will help some people at the expense of causing crashes for others (especially when they won't even know the crash could be triggered by this setting.)

    If you personally feel comfortable taking the risk to get the performance increase, then you can.  If it starts crashing, you (hopefully) know why, and then can change it back.  If it doesn't crash, then you keep using it and get the benefit.  If it crashes but you change video cards, you can try again to see if the crashes are eliminated by the new card.  Think of it vaguely similar to overclocking your PC in terms of the possible effects.  You can try to do this as a user and risk the results, but of course as a seller you wouldn't want to ship every single PC made set to overclock without telling anybody since lots of people would have all sorts of problems with your products.

  • SeventhRoar666SeventhRoar666 Posts: 126
    edited August 2017

    Sriesch, But best means less in everything except rendering, how can that make the system less stable than having it higher in everything including the same rendering. A video, please. I can prove you wrong with a video, please prove me wrong with a video because what you ask me is. "Please believe a pig can fly because I say so". It's the same insanity for me who knows about computers and my friend who work with them.

    Post edited by SeventhRoar666 on
  • RobinsonRobinson Posts: 751

    Display Optimization: By default, this option is set to Off since not all video cards can handle the display optimization. When set to On, the optimization stores more of the loaded geometry in the memory of your video card in order to speed up the display.

    It's not really possible to query a display device for the amount of free RAM it has, mostly because the demands on it include the operating system and other programs.  As far as I know apart from vendor specific extensions, OpenGL doesn't provide a way to guarantee an object is in video RAM anyway.  If video RAM is low, performance will be terrible because the driver will spend a lot of time swapping between system memory and VRAM.  

    We can conclude from this that if you've got a video card with a low amount of memory, a different drawing strategy may be preferable to just putting it all out there.   

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