Blender to Substance Painter question.
All of a sudden I am having problems importing Objs from Blender to Substance Painter.
In the past I have been able to export an object with multiple materials to Substance Painter with a single UV and then color select the different parts using Color ID map. Now nothing imports when I select the single texture set option.
I have it in Blender, create a color ID map, import to Substance Painter, select 'Create a Texture Set per UDIM Tile' and then nothing seems to happen. If I do not select the UDIM Tile option it loads just fine but then I have all the different texture sets to deal with.
This has worked for me in the past but now it doesn't and I am wondering what I am forgetting to do.
Any help would be greatly appreciated.
Thank you.
Update: I think I figured it out. My UVs were slightly touching the edge of the tile. I scaled it down a a tiny bit and it seems to work now.