*sigh* This question again...

JOdelJOdel Posts: 6,285

What is the fix when a figure renders as a flat white silhouette? I'm working in 4.9 in 3DL. The figure was merged in from another file -- which had rendered perfectly in the other scene, before (in 3DL) -- and now that one figure, and some of the shaders in one of its props have rendered as flat white blanks. I can reaply the shaders, no biggie. I can do a patch render with the fix and add it in post. But I need to know what the fix is first. 

The main scene is one of those 12-hour crowd scene renders, so I didn't discover it until something like the 8th hour, and I'm not about do do the whole thing again. I won't be able to get onto it until the rest of the scene finishes rendering. But I'm not remembering what the issue is. I know that it's something that's been around for yonks.

Comments

  • SimonJMSimonJM Posts: 5,975

    Using AoA shaders?  Shut and rsetart DS to clear or delete..tdl files from the DS temp directory.

  • JOdelJOdel Posts: 6,285

    I doubt that the MATs use AoA shaders. It's not a DAZ figure. Once this render finishes, I'll build the patch scene and quit Studio, and restart it, and see whether that helps. 

    Spot rendering didn't indicate that there was any problem ahead of time.

  • FauvistFauvist Posts: 2,076
    edited August 2017
    JOdel said:

    What is the fix when a figure renders as a flat white silhouette? I'm working in 4.9 in 3DL. The figure was merged in from another file -- which had rendered perfectly in the other scene, before (in 3DL) -- and now that one figure, and some of the shaders in one of its props have rendered as flat white blanks. I can reaply the shaders, no biggie. I can do a patch render with the fix and add it in post. But I need to know what the fix is first. 

    The main scene is one of those 12-hour crowd scene renders, so I didn't discover it until something like the 8th hour, and I'm not about do do the whole thing again. I won't be able to get onto it until the rest of the scene finishes rendering. But I'm not remembering what the issue is. I know that it's something that's been around for yonks.

    I think that happens because the texture files are in the old unusable DAZ format.  They have to be converted to the newish DAZ format.  You know those .duf. or .ds files, or whatever they are.

    Post edited by Fauvist on
  • mjc1016mjc1016 Posts: 15,001

    Look in the log file...it will either have lines about the shader having problems or missing texture files.  There is no way of knowing for sure, otherwise...

  • JOdelJOdel Posts: 6,285
    edited August 2017

    Well, it's a Hivewire figure, so compatible with Genesis 2. The file format is .duf. so it's not the issue of trying to use outdated textures. Probably a shader issue then.

    I'll deal with it in the patch file. See whether switching skins renders. And then switch back. There isn't anything wrong with the texture file itself, since I've rendered this same version of the figure before. But something has gone screwy with it when it was merged into a new scene.

    Post edited by JOdel on
  • DaWaterRatDaWaterRat Posts: 2,885

    It may still be the AoA shaders, since they're default with Daz Studio.  Just because it's not a Daz product doesn't mean that the vendor didn't use the AoA shaders.

  • L'AdairL'Adair Posts: 9,479

    Did you try saving the file, closing DS, reopening DS, reload the file and render? Not sure if this is the same as I've seen personally, but the few times my figures rendered white, this procedure fixed it for me.

  • mjc1016mjc1016 Posts: 15,001
    L'Adair said:

    Did you try saving the file, closing DS, reopening DS, reload the file and render? Not sure if this is the same as I've seen personally, but the few times my figures rendered white, this procedure fixed it for me.

    That does the same thing as manually clearing out the temporary files in Studio's temp folder.

     

  • SimonJMSimonJM Posts: 5,975

    If there's another figure in the scene, also with AoA shaders, check to make sure they do not have the same shader id.in surafces tab

  • JOdelJOdel Posts: 6,285

    Yeah. It turned out that the default Luna D/S MATs use AoA's shader system. Switching to a different skin and back again seems to have fixed it. The other shaders I could just replace. They were plain blue plastic, so I suspect they were AoA's as well.

    I had deleted several characters who weren't in range for the patch file. So that may have deleted any ID conflict, too. 

    Annoying, and lost me time, but fixable. Thanks everyone.

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