Save Morph Asset not working... :)
RKane_1
Posts: 3,037
I am attempting to save a morph on G3M that I made.
I am following MY OWN tutorial which has served me well up to this point.
What is strange is, it is having me go through the Adjust Rigging to Shape step and when I click on ERC Freeze, it's like it amplifies the effect of the adjusted rigging so I have to do the same two steps AGAIN: Adjust Rigging to Shape then ERC Freeze.
Then I click on Save as.... Morph Assets, save them and close out.
I eliminate previous copies from my Morph folder and open it back up, load up G3M, but the morph works BUT the rigging skeleton does not change as it had previously but remains as if never Adjusted to Rigging.
What am I missing?
Can anyone help? :)
Comments
Never do two consecutive ERC Freezes, it will probably lead to errors. If the original was doubling up I suspect that you didn't have the restore rigging option checked in the ERC Freeze dialogue, try redoing and make sure that is checked (assuming of course, that base rigging has been memorised).
Yeah... from my tutorial
"Step 11. Make sure the last option "Adjust Orientation" is clicked so that an orange check-mark appears there and click "Accept"."
&
"Step 15. UNCHECK the "Restore Figure Rigging" check box. That is VERY important or you will have to start over.
It does not seem to cause errors when I do it the second time, but I have tried doing it once, ending with the malformed skeleton, saving the morph and then restarting again and the skeleton STILL does nothing when the morph is in full effect on the figure.
Hmmm. Back to the drawing board.
Restore figure rigging is needed or you will still have the manual chnages in effect as well as the ERCed changes, which sounds like the issue (exaggerated effect) that you are seeing. If you are having trouble with Restore Rigging, and are working on your own figure, make sure you memorised it in its base state - if not the restore will go to the wrong state (the positions of the bones on creation), and the adjustments being captured by the ERC Freeze will be relative to the wrong positions (the creation positions, not the positions in the final figure).
So.,.. what steps do I need to take to undo what I did and do it right?
And, as always, Richard. Thank you very much for your kind assistance.
You could either re-import your morph and start the process again, or you could go into the property hierarchy for your morph, select all the joint information that you ERC-freezed into it, and right click, then select remove selected.
That will make the morph just a morph again so that you can redo the adjust rigging to shape process. (This time, I really do suggest you leave Adjust Orientation off). Then, when you use ERC Freeze again, make sure to leave all the boxes checked. If this is a morph already saved as a morph asset, zero the figure, then use Saved Modified Assets. It should work perfectly now.
Thanks, Jack! :)
And Thanks, Richard! :)