Killer Shark Problem

diogenese19348diogenese19348 Posts: 927
edited December 1969 in The Commons

There is an error in the Killer Shark character by Joe Quick that just came out. The .duf file is looking for files at

/data/DAZ 3D/Genesis/Base/Morphs/Joequick/KillerShark.dsf

they are installed at:

/data/DAZ 3D/Genesis/Base/Morphs/Joequick/KillerShark/KillerShark.dsf

(one directory deeper) Of course if you move them the character loads, but that duf file should probably be updated. Nice looking character BTW, I'll make good use of him.

Comments

  • Dr StupidDr Stupid Posts: 313
    edited December 1969

    I did pm Joe Quick earlier about this. I guess someone should fill out a bug report *shudder* :) Yes the character is great fun, once I'd moved the files of course. I see the "gulp" mouth control but haven't been able to find the two eye controls implied by the dsf files. Can anyone else point me in the right direction?

  • JoeQuickJoeQuick Posts: 1,704
    edited December 1969

    Dr Stupid said:
    I did pm Joe Quick earlier about this. I guess someone should fill out a bug report *shudder* :) Yes the character is great fun, once I'd moved the files of course. I see the "gulp" mouth control but haven't been able to find the two eye controls implied by the dsf files. Can anyone else point me in the right direction?

    I got your pm.

    The two eye morphs are "morph controlled morphs". They're hidden. They apply automatically when you close killer sharks eyes. They're corrective, without them the eyes wouldn't close right. But they're not meant to be interacted with directly.

  • Dr StupidDr Stupid Posts: 313
    edited December 1969

    Joequick said:
    Dr Stupid said:
    I did pm Joe Quick earlier about this. I guess someone should fill out a bug report *shudder* :) Yes the character is great fun, once I'd moved the files of course. I see the "gulp" mouth control but haven't been able to find the two eye controls implied by the dsf files. Can anyone else point me in the right direction?

    I got your pm.

    The two eye morphs are "morph controlled morphs". They're hidden. They apply automatically when you close killer sharks eyes. They're corrective, without them the eyes wouldn't close right. But they're not meant to be interacted with directly.

    Gotcha! Thank you kind sir. Just like Muck before him, Killer Shark is enormous fun to use. I also finally picked up your latest Duckie, and am looking forward to some nostalgic Howard style renders :)

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