Who is the customer for Daz renders?

Apologies if this is a FAQ, I checked and searched a bit but in any case the landscape changes year to year.

Lots of Daz products are sold to other would-be Daz artists. But making awesome renders is the final goal I assume, not just for promo purposes, or self fulfillment and love of art, which are goals in themselves and I am fine with that, but presumably there is or once was an end customer willing to pay for renders.

Who pays for renders, enough that it built this army of renderers? The advertising industry?

Comments

  • McGyverMcGyver Posts: 7,050

    My guess would be, mostly for the love or fun of making art...

    The rest... Commercial... Book covers, illustrating, personal comics or graphic novels, 2D video games, clothing... 

    DAZ used to have a thread where people would post images or mention places they saw DAZ models being used. 

  • SnugginsSnuggins Posts: 52
    McGyver said:

    My guess would be, mostly for the love or fun of making art...

    The rest... Commercial... Book covers, illustrating, personal comics or graphic novels, 2D video games, clothing... 

    DAZ used to have a thread where people would post images or mention places they saw DAZ models being used. 

    Thanks for answering McGyver! And for your freebie gallery.

    I will see if I can dig up that thread, hopefully it still applies to what people are doing these days.

  • Oso3DOso3D Posts: 14,999

    Most of my business is with rpg publishers (like D&D, but smaller companies).

    They don't generally pay well, but if you can get a foot in the door you can do ok business.

    Its uncertain work and some folks will burn you, but... hey, it's something. 

     

    My primary motivation, though, is love of art and I don't expect this to be lucrative. I do art because it's personally fulfilling and helps maintain my sanity.

  • Dim ReaperDim Reaper Posts: 687

    There is a part of the site called "User stories".  Links are at the top fo the page.  Makes for some interesting reading and of course there is some great work there to look at.

    https://www.daz3d.com/explore-ron-mendell

     

    When I actually get time and inspiration, I do it just to vanish into another world for a short while - it's easy to lose a few hours whilst trying to make just one picture.  I don't have the talent to ever make money from this, but that's not important, the joy is in being creative.

    I work in a school, so I do occasionally use rendered work in my teaching resources.  I wrote a module a few years back where the kids have to choose a superhero picture for themselves, then write a short piece about their powers and how they got them.  It linked in to creating a logo for their character, then using a spreadsheet to decode a message, a database to identify a "Dr Evil" type character and program a robot to move through a maze at the evil lair.  I created a lot of characters and art work for that and the kids really enjoy it.  The best thing is, I don't have to worry about copyright on any it.

  • kyoto kidkyoto kid Posts: 41,020
    edited August 2017

    There is a part of the site called "User stories".  Links are at the top fo the page.  Makes for some interesting reading and of course there is some great work there to look at.

    https://www.daz3d.com/explore-ron-mendell

     

    When I actually get time and inspiration, I do it just to vanish into another world for a short while - it's easy to lose a few hours whilst trying to make just one picture.  I don't have the talent to ever make money from this, but that's not important, the joy is in being creative.

    I work in a school, so I do occasionally use rendered work in my teaching resources.  I wrote a module a few years back where the kids have to choose a superhero picture for themselves, then write a short piece about their powers and how they got them.  It linked in to creating a logo for their character, then using a spreadsheet to decode a message, a database to identify a "Dr Evil" type character and program a robot to move through a maze at the evil lair.  I created a lot of characters and art work for that and the kids really enjoy it.  The best thing is, I don't have to worry about copyright on any it.

    ..a few hours?  For myself it can turn into a few days for a big scene.  Thankfully I am now retired so I no longer have to worry about a day job getting in the way.  Granted a portion of that is involved in running proof renders of scene elements, characters. and settings before putting the whole lot together.

    Post edited by kyoto kid on
  • Dim ReaperDim Reaper Posts: 687
    kyoto kid said:

    ..a few hours?  For myself it can turn into a few days for a big scene.  Thankfully I am now retired so I no longer have to worry about a day job getting in the way.  Granted a portion of that is involved in running proof renders of scene elements, characters. and settings before putting the whole lot together.

    Unfortunately, work does take up a lot of my time for most of the year, so generally a Sunday afternoon every month is about as much time as I can generally manage.  When I'm not at work, I tend to try to complete a piece of work in one session, which might mean starting at 7am and then realising 6 hours later that I'm hungry and thirsty!  For me, if I don't complete a piece in one session, then it tends to be a while before I come back to it - sometimes a few months.  You are completely right about most of the time being taken up with test renders.  I often keep a guitar on a stand close to the computer and practise a song or two whilst a test render is running.

    BTW - I love the animation in your sig. smiley

  • BaronekBaronek Posts: 81
    edited August 2017

     

    Most of my business is with rpg publishers (like D&D, but smaller companies).

    They don't generally pay well, but if you can get a foot in the door you can do ok business.

    Its uncertain work and some folks will burn you, but... hey, it's something. 

     

    My primary motivation, though, is love of art and I don't expect this to be lucrative. I do art because it's personally fulfilling and helps maintain my sanity.

     

    Very similar to William...

    Originally in 2012 I started off wanting to create my own book covers while working full-time in senior management... next thing you know I was doing part-time artwork for the RPG industry as well, and now have a regular gig with an SF RPG publisher doing all their non-starship artwork & a few extra commissions on the side. It's not high paying like the old job, but does pay for the content as I need it or want it for my own pleasure, and the bonus is that I'm not stuck in the middle of political battles in the office, never ending business travel, or a daily commute across the city.

    I'm not working a regular day job these days after changing countries a couple of times, so I spend my time writing more books, rendering for pleasure, and doing artwork or illustration as needed.

     

    Edited - I must get around to changing my avatar one of these days!

    Post edited by Baronek on
  • MistaraMistara Posts: 38,675

    i dont understand how it's possible, rendering someone else's content.

    for one, how do you get a 'model release' for a daz store character.

    i've tried selling framed renders to nyc clubs back in the day, if there's a face or body in it, you need that model release.  
    even knowing the owners of the place, they aint taking the risk.  Vicky who, get her to sign the model release.  

     

    mebbe be easier if you're doing stll lifes

     

  • ?

    There is no "model release" necessary or possible for a 3D model, I don't see how this is a problem if renders are not presented as photographs.

  • BaronekBaronek Posts: 81
    Mistara said:

    i dont understand how it's possible, rendering someone else's content.

    for one, how do you get a 'model release' for a daz store character.

    i've tried selling framed renders to nyc clubs back in the day, if there's a face or body in it, you need that model release.  
    even knowing the owners of the place, they aint taking the risk.  Vicky who, get her to sign the model release.  

     

    mebbe be easier if you're doing stll lifes

     

     

    No model release is needed, especially when it is a virtual model. The Daz EULA has all the legal text which explains what you can and cannot use the content for commercially. https://www.daz3d.com/eula

    Also, from the Daz Help page on the top menu of the site:

    ----

    What can I use DAZ Figures for legally?

    Please refer to our EULA:

    https://www.daz3d.com/eula

    1. If you would like to use ANYTHING from Daz, Daz owned or PA owned items for 2D images or Videos. For personal or commercial use. This is FINE.

    2. If you would like to use DAZ owned content for 3D use, you will need our Game Developer License. Personal or Commercial. 

    Difference between the Commercial and Indie Licenses are Commercial is $100,000 per year, Indie is anything less than that. Here is a link to either option.

    https://www.daz3d.com/commercial-game-developer-license

    https://www.daz3d.com/indie-game-developer-license

    3. If you would like to use PA owned content for 3D use, you will need the Game Developer license from that specific PA, but ONLY if we offer it on our store.

    PLEASE NOTE:
    If a PA does not offer additional licensing in the store, this DOES NOT mean that their products can be used for 3D use without any additional licenses. If you would like to use an artist that does not offer additional licensing for sale in the Daz store, you will need to submit a help ticket to sales, include the PA's name and the products you are using, and to what extent you are using the products for. We will than reach out to that PA, to attain further permissions.

     

  • I sell my renders as art prints online and I'm also working on doing some character development for a sci-fi novelist. I've been using Daz for 6 months and I feel it has some great untapped potential in the fashion industry.

  • kyoto kidkyoto kid Posts: 41,020
    Karuki said:

    I sell my renders as art prints online and I'm also working on doing some character development for a sci-fi novelist. I've been using Daz for 6 months and I feel it has some great untapped potential in the fashion industry.

    ...that is pretty much what I do as well as developing characters and illustrations for stories
  • MistaraMistara Posts: 38,675
    baronekum said:
    Mistara said:

    i dont understand how it's possible, rendering someone else's content.

    for one, how do you get a 'model release' for a daz store character.

    i've tried selling framed renders to nyc clubs back in the day, if there's a face or body in it, you need that model release.  
    even knowing the owners of the place, they aint taking the risk.  Vicky who, get her to sign the model release.  

     

    mebbe be easier if you're doing stll lifes

     

     

    No model release is needed, especially when it is a virtual model. The Daz EULA has all the legal text which explains what you can and cannot use the content for commercially. https://www.daz3d.com/eula

    Also, from the Daz Help page on the top menu of the site:

    ----

    What can I use DAZ Figures for legally?

    Please refer to our EULA:

    https://www.daz3d.com/eula

    1. If you would like to use ANYTHING from Daz, Daz owned or PA owned items for 2D images or Videos. For personal or commercial use. This is FINE.

    2. If you would like to use DAZ owned content for 3D use, you will need our Game Developer License. Personal or Commercial. 

    Difference between the Commercial and Indie Licenses are Commercial is $100,000 per year, Indie is anything less than that. Here is a link to either option.

    https://www.daz3d.com/commercial-game-developer-license

    https://www.daz3d.com/indie-game-developer-license

    3. If you would like to use PA owned content for 3D use, you will need the Game Developer license from that specific PA, but ONLY if we offer it on our store.

    PLEASE NOTE:
    If a PA does not offer additional licensing in the store, this DOES NOT mean that their products can be used for 3D use without any additional licenses. If you would like to use an artist that does not offer additional licensing for sale in the Daz store, you will need to submit a help ticket to sales, include the PA's name and the products you are using, and to what extent you are using the products for. We will than reach out to that PA, to attain further permissions.

     

     

    it's not me needs the convincing, is the businesses you want to sell the renders to

  • HavosHavos Posts: 5,358

    I create renders for our smart phone apps. The last new app we did was a picture guessing game, and although these were mostly photos, for certain images, renders were more appropriate / easier, so I generated a couple of hundred or so renders for this app. Other than this one game, we only really used renders for a few in game sprites and marketing material.

    I concur with a number of people here that the great thing about renders is our company owns them 100%, and we therefore do not need to worry at all about copyright, appropriate usage, necessary credit etc.

  • Oso3DOso3D Posts: 14,999

    I alas lost a gig because the company did some 3d printing of covers and that made the licensing for some stuff squirrelly.

    I'm very sure what they were asking for was properly licensed, but the language made them shy off.

  • SnugginsSnuggins Posts: 52

    There is a part of the site called "User stories".  Links are at the top fo the page.  Makes for some interesting reading and of course there is some great work there to look at.

    https://www.daz3d.com/explore-ron-mendell

    Aha! Thanks for pointing that out!

  • SnugginsSnuggins Posts: 52
    Karuki said:

    I sell my renders as art prints online and I'm also working on doing some character development for a sci-fi novelist. I've been using Daz for 6 months and I feel it has some great untapped potential in the fashion industry.

    Thanks Karuki!

  • MistaraMistara Posts: 38,675

    anyone here buying renders?

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