Coming soon: Next Generation Texturing with Substance Painter for DAZ Studio/Poser [Commercial]
Digital Art Live
Posts: 123
Webinar on How to use Substance Painter on props in DAZ-Studio 4.8+ and Poser 9+
(Webinar recording proposed to be available in the DAZ store soon)
Can't Make the Live Webinar? Registration includes an Indexed HD Recording
PLUS - all those who register receive an exclusive 20% discount code for perpetual licenses of Substance Designer Indie, Substance Painter Indie and Substance B2M indie.
Date and time : Saturday 16th September - 20:00 BST (London)/12:00 PDT (Los Angeles)/15:00 EDT (New York)
Are you a Poser or DAZ Studio artist/content creator wanting to use "next generation" textures?
In this webinar you'll learn:-
- How to prepare your content
- The best workflow to use in Substance Painter
- Workflow in Poser
- Workflow in DAZ Studio
- Top and essential tips and tricks in Substance Painter
- Adjusting appearance of individual materials
Detailed Content
- Preparation of the content
- in your Modeling Application
- Polygon structure requirements
- How geometry islands affect working in Substance Painter
- What to consider for planning of texture templates
- Specific requirements for glass parts and holes
- UV Layout
- Specific requirements for your UVs
- What to provide or avoided for proper effects like scratches or placing text
- How UV seams matter in Substance Painter
- How to re-work or collapse material or/and texture zones in existing props
- Using your 3D modeling application
- Using a text editor
- in your Modeling Application
- Workflow in Substance Painter
- How to import geometry and get started
- import
- settings to bake initial supporting textures
- Various methods to mask out material areas
- How to ‘stack’ materials in a texture (and how to avoid ‘pokethrough of height information in a texture layer stack)
- How to use a normal map to create detail even across materials
- How to correct and ‘calibrate’ your Substance Painter materials to make them physically correct and standardized
- Export of the PBR texture set, settings to do
- How to import geometry and get started
- Workflow in Poser
- How to easily use PBR texture sets in FIREFLY with the PBR-Emulator (Poser 9+)
- How to apply PBR textures to a Poser Material Zone in FIREFLY with the PBR-Emulator
- Required settings (gamma correction, filtering, IDL, raytracing, lighting, etc)
- How to easily use PBR texture sets in SUPERFLY (Poser 11+)
- How to appy PBR textures to a Poser Material Zone in SUPERFLY
- Required settings (gamma correction, filtering, lighting, etc)
- Workflow in DAZ Studio (iRay)
- How to setup an iRay material for PBR textures (metal/roughness)
- Using the PBR Uber Shader
- To apply which texture maps to which channels
- Lighting
- How to setup an iRay material for PBR textures (metal/roughness)
- How to adjust appearence of individual materials different from traditional methods
- compilation of material zones does not mean we can’t adjust materials individually
- examples: tweak shinyness, add fingerprints or grunge dirt
- compilation of material zones does not mean we can’t adjust materials individually
- General useful ‘tricks’ in Substance Painter
- Import texture resources
- Stamp text on your model with various methods and projection types
- Use tools to add weldings, blinds or screws
- Use alphas only in desired channels
- How to handle ‘glass’ material
- How to handle ‘holes’
Post edited by Chohole on
Comments
! This could not be timelier.