Help needed on UVs

I am trying to make my own skins for G2F.

I have G2F Merchant Resource and overlays, what I need to know is how to place stretch marks on hips and torso, from a photograph, making a skin from stratch.

 

Comments

  • InkuboInkubo Posts: 745

    You didn't mention what software you're using. Someone else may chime in with an easy way to do this in Zbrush or whatever, but I use GIMP, which is similar to Photoshop.

    What I would try if attempting this is to:

    • Load the photos with stretch marks and use masking techniques to get make absolutely everything invisible except the stretch marks, then save them to make a new crop of stretch-mark photos.
    • Load the merchant-resource G2F skin and immediately save it as a new file so I can't accidentally overwrite the original.
    • Load one of the stretch-mark photos into a new layer on top of the G2F skin.
    • Set the new layer's opacity way down so I could see the G2F skin below it, then pick one of the stretch marks and scale, rotate, and deform the upper layer as necessary to get it to place the mark in the right spot over the G2F skin.
    • Edit the upper layer's layer mask to block out everything except the mark or marks now placed correctly over the G2F skin.
    • Return the upper layer to full opacity and then fool with blend settings and opacity until the upper layer blends well with the G2F skin without discoloring it.
    • Press Ctrl-S to save my work at this stage.
    • Load the next stretch-mark photo into a new layer and continue working this way until all marks are placed.
    • When all the marks are placed and look good, save one more time, then export a PNG or JPG of the final skin.

    I wouldn't ever merge the layers, in case I wanted to come back and tweak something.

    If you are using GIMP or PS, you might want to make sure marks are contained well within each "island" on the textures you're editing; if you try to cross a seam with them, you may have difficulty getting the parts of the marks to line up seamlessly. Other programs allow you to paint directly on the 3D model to avoid seam problems.

    I hope I don't offend, but UVs and textures are two different things, and you're actually asking for help modifying textures, not UVs.

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