Bones not adjusting after Morph export and reimport
I am having a problem and am sure I am missing something fairly simple. But then again, it IS Daz studio and thus who knows?
Anyway, I have been successful in adding morphs to a set of Low Poly pseudo Genesis figures that I found on ShareCG (Thank you Gastly!) http://www.sharecg.com/v/66007/view/5/3D-Model/Low-Polygon-MakeHuman-Proxies-in-Genesis-Pose
I have discovered a pretty reasonable workflow, and they work very well as long as the desired morphs do not extend bones in larger directions. The process involves fitting the low poly figure to genesis, morphing Genesis, then exporting the modified character to Hexagon, unfitting Figure from Genesis, then sending the modified figure back to Daz. Once this is done I now have a new morph. BUT!!! If the bone size was previously adjusted, then the new morph does not extend or otherwise move the rigging to adjust for the change in shape.
See the following flow in the attached diagrams below:
Any ideas?
Comments
Never mind I discovered the answer in a great Post here:
http://forumarchive.daz3d.com/viewtopic.php?p=3367102
"Creating a Genesis Full Body Morph for DAZ Studio Pro 4"
by RKane_1
His very clearly articulated discussion about this very problem starts at step 8: Adjusting "Rigging to shape"
Thanks RKane!
On step four, scale the bones individually until they match, then do the Hex thing, then reverse the scaling if necessary.